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Turn AnthroSystem into an ECS component of its own #10

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vulppine opened this issue Oct 11, 2021 · 0 comments · Fixed by #11
Closed

Turn AnthroSystem into an ECS component of its own #10

vulppine opened this issue Oct 11, 2021 · 0 comments · Fixed by #11

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@vulppine
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Currently, AnthroSystem's Markings/Species body changes piggyback off of the existing HumanoidAppearance component, mostly to try and avoid the issue of dealing with the amount of code changes that would be required.

However, to make it more modular (and express the power of object composition), it would be nicer to move the marking system, and anything that manages the species-related stuff to its own component.

This should be done to avoid messing with merges if possible - especially since AnthroSystem touches a good chunk of base SS14 UI code (especially in the character setup screen) in order to implement the marking system.

@vulppine vulppine pinned this issue Oct 11, 2021
@vulppine vulppine linked a pull request Oct 12, 2021 that will close this issue
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