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Allow world/campaign specific Tips (ie allow a json stored in the worlds directory to be referenced) #37
Labels
enhancement
New feature or request
Is your feature request related to a problem? Please describe.
The localization solution is great and very helpful, but I would like to have a file outside of the
/data/modules
, one that allows more contextually relevant information.Describe the solution you'd like
allow a directory in the worlds' directory, if a
/tips
is present, stitch the *.jsons within for such.So that the module references to include as additional tips that are campaign/game specific.
Ideally there would also allow "support" for other modules/systems to include a /tips directory or tip.json in their package so that if the module is loaded it includes those tips into the possible offerings. (this would likely also require settings for enabling/disabling of those tips)
Describe alternatives you've considered
Considered doing a single file for worlds , but was looking at how to expand the module's offering to help with other projects in their use to help bring people into foundry as a platform easier, or into their game, into using their module (functionality) or their adventure/world, or even game system.
(ie someone wants to make a tutorial / session zero module to help, but not force those elements into ALL their other worlds - or wanted to include additional/optional help that will be stitched into the main offerings)
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