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DescriptorPool warning when using compileManager with storage buffers #312

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theodoregoetz opened this issue May 28, 2024 · 2 comments
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@theodoregoetz
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See #311

We are trying to use the compileManager when changing out portions of the scene and VSG is emitting this warning after a few iterations compiling shaders that use storage buffers. This may or may not be unique to storage buffer usage, but we'd like some help debugging this issue.

Warning: Context::reserve(const ResourceRequirements& requirements) 
invalid combination of required_maxSets (0) & required_descriptorPoolSizes (1) 
unable to allocate DescriptorPool.
@rolandhill
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rolandhill commented May 28, 2024 via email

@rolandhill
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It's actually 2 lines changed, not 1. I just re-based the PR on the latest VSG and it all appears to work OK. The check that didn't pass says that the Android test was cancelled. Give it a try and let us know if it works for you - it would be good to have another test.

Roland

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