Virtual VulkanSceneGraph-1.0 Release Party #574
Replies: 5 comments 2 replies
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Hi All, Just finished the Zoom call, and mid way through ran the release script to officially tag VulkanSceneGraph-1.0.0, vsgXchange-1.0.0 and vsgExamples-1.0.0:
Also announced during call is vsgPoints, and open source library that renders large numbers of points (tested up to 450 million so far), it's very early days for this project so don't expect it to be feature rich at this point. Thanks to everyone who's companies help fund development, engineers that have contributed code, fixes and time testing, and testing, testing. All invaluable and much appreciated :-) Cheers, |
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Sorry I missed the party. Will look for zoom video on youtube. |
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On Thu, 17 Nov 2022 at 18:20, kannode ***@***.***> wrote:
Sorry I missed the party. Will look for zoom video on youtube.
Please don't expect a slick presentation :-)
Tomorrow I'll have a bash at uploading the video to youtube.
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***@***.***
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Hi Pat,
On Thu, 17 Nov 2022 at 22:27, Pat Stevenson ***@***.***> wrote:
Just established my GitHub presence and am very interested in contributing
to this effort. I've been in graphics and visualization since my SGI IRIS
GL days!
That's the era I began coding in, in 92 learnt IrisGL then OpenGL, fast
forward 30 years and I'm playing with Vulkan.
I will look for the launch party video. Meanwhile, I would like to try to
duplicate some things from OSG, especially osgEarth for vsg. May be a bit
much to bite off, so was also wondering about something smaller to get my
feet wet?
There is vsgEarth if you're curious about osgEarth->VSG. Tim Moore who did
the work on vsgEarth talks about it on the Zoom call.
Cheers,
Robert.
… Message ID:
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I have uploaded video, not polished but hopefully helpful: |
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Hi All,
I have scheduled a 1hr Zoom call for 8pm GMT this evening, Sunday 13th Nov. 2022.
To join Zoom Meeting: https://us02web.zoom.us/j/88463231951
As long as no show stoppers appear today that's when I'll tag 1.0.0 as well. Everyone is welcome to attend. I plan to record the session and post it to my youtube account if it looks suitable for sharing!
I would really appreciate hearing from others in the community on how you are using the VulkanSceneGraph and what your plans are. During the call I can hand over the mike/screenshare to folks that want to present their projects/work. If you'd like to present something let me know beforehand so I can have a rough idea of how to schedule the different speakers.
I look forward to meeting you all later today :-)
Robert.
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