Is gl_DepthRange supported? If so, how can we enable its use in our shaders? #1315
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robertosfield
nolankramer
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I've tried using a shader with
I did make sure that the GraphicsPipeline had it's |
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Answered by
robertosfield
Oct 28, 2024
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It doesn't look like Vulkan supports gl_DepthRange: Bit of document that mentions gl_DepthRange:
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Answer selected by
robertosfield
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So the question then is, what are you trying to achieve and what you are using gl_DepthRange for. |
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It doesn't look like Vulkan supports gl_DepthRange:
GL_KHR_vulkan_glsl.txt
Bit of document that mentions gl_DepthRange: