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Opaque mining progress overlay with Sphax texture pack (should be transparent) #2

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deathcap opened this issue Mar 20, 2014 · 3 comments
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@deathcap
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Using http://bdcraft.net 64x, the breaking animation background is solid gray instead of transparent.

Not all texture packs have this problem (ok with ProgrammerArt v2, Faithful32, MC175)

@deathcap deathcap added the bug label Mar 20, 2014
@deathcap deathcap changed the title Opaque mining progress overlay with Sphax texture pack Opaque mining progress overlay with Sphax texture pack (should be transparent) Mar 21, 2014
@deathcap
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The color is 0x7f7f7f; suppose I could replace this color with 100% transparent alpha..

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deathcap commented May 2, 2014

Curious why the texture interpreted as transparent in MC, but not here. Non-zero alpha channel? Some kind of quirk with png color palettes? Faithful32 recently had a problem with transparency, pngout changed transparent to black (at least in MC, with certain mods), for unknown reasons: https://github.com/smenes/Faithful32/commit/f17bac011ab902743789ac3d71f4f14a73bcdf69#commitcomment-6163720

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deathcap commented May 3, 2014

Some discussion of transparency in MC texture packs at http://www.quora.com/How-does-transparency-work-in-Minecraft-texture-packs

destroy_stage_0.png's background does look like 0x7f7f7f opaque. But if this is replaced with transparent, then will textures not be able to use 0x7f7f7f grayscale?

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