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Night punches in more squares, making it always dominate. #21

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rehhouari opened this issue Jan 29, 2024 · 1 comment
Open

Night punches in more squares, making it always dominate. #21

rehhouari opened this issue Jan 29, 2024 · 1 comment

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@rehhouari
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Night always punches in more squares than day, regardless of x,y or dx,dy, making it always the winning side.

image

@plutocrat
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Maybe needs to randomize start position + initial direction somehow.

schlagmichdoch added a commit to schlagmichdoch/yin-yang-pong that referenced this issue Feb 8, 2024
…tween frames (fixes constant speed); Rewrite collision logic to check vertical, horizontal and diagonal collisions (fixes vnglst#6, vnglst#18, vnglst#19, vnglst#21, vnglst#22)
schlagmichdoch added a commit to schlagmichdoch/yin-yang-pong that referenced this issue Feb 8, 2024
… between frames (fixes constant speed); Rewrite collision logic to check vertical, horizontal and diagonal collisions (fixes vnglst#6, vnglst#18, vnglst#19, vnglst#21, vnglst#22)
schlagmichdoch added a commit to schlagmichdoch/yin-yang-pong that referenced this issue Feb 9, 2024
… between frames (fixes constant speed); Rewrite collision logic to check vertical, horizontal and diagonal collisions (fixes vnglst#6, vnglst#18, vnglst#19, vnglst#21, vnglst#22)
schlagmichdoch added a commit to schlagmichdoch/yin-yang-pong that referenced this issue Feb 9, 2024
… between frames (fixes constant speed); Rewrite collision logic to check vertical, horizontal and diagonal collisions (fixes vnglst#6, vnglst#18, vnglst#19, vnglst#21, vnglst#22)
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2 participants