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keep it running for more than 2 hours and seems there is a bug #18

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mathwo opened this issue Jan 29, 2024 · 0 comments
Open

keep it running for more than 2 hours and seems there is a bug #18

mathwo opened this issue Jan 29, 2024 · 0 comments

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@mathwo
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mathwo commented Jan 29, 2024

Pong.wars._.Koen.van.Gilst.-.Google.Chrome.2024-01-29.12-32-38.mp4

There are some blocks that are transparent and will not cause rebounce...

schlagmichdoch added a commit to schlagmichdoch/yin-yang-pong that referenced this issue Feb 8, 2024
…tween frames (fixes constant speed); Rewrite collision logic to check vertical, horizontal and diagonal collisions (fixes vnglst#6, vnglst#18, vnglst#19, vnglst#21, vnglst#22)
schlagmichdoch added a commit to schlagmichdoch/yin-yang-pong that referenced this issue Feb 8, 2024
… between frames (fixes constant speed); Rewrite collision logic to check vertical, horizontal and diagonal collisions (fixes vnglst#6, vnglst#18, vnglst#19, vnglst#21, vnglst#22)
schlagmichdoch added a commit to schlagmichdoch/yin-yang-pong that referenced this issue Feb 9, 2024
… between frames (fixes constant speed); Rewrite collision logic to check vertical, horizontal and diagonal collisions (fixes vnglst#6, vnglst#18, vnglst#19, vnglst#21, vnglst#22)
schlagmichdoch added a commit to schlagmichdoch/yin-yang-pong that referenced this issue Feb 9, 2024
… between frames (fixes constant speed); Rewrite collision logic to check vertical, horizontal and diagonal collisions (fixes vnglst#6, vnglst#18, vnglst#19, vnglst#21, vnglst#22)
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