The stars in parenthesis are an evaluation of the difficulty.
- Add tests. (**)
- A function converting dB to linear scale would be useful to set the sound level. (*)
- Simulating a radioactive decay, heard with a Geiger counter (a tribute to Kraftwerk). (**)
- A first version of a FORD documentation. (**)
- Transforming comments into FORD comments !>
- The problem of the Shepard–Risset glissando. (***)
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Add more audio effects
- Compressor (**)
- Expander (?)
- Flanger (**)
- Phaser (***)
- Chorus (***)
- Reverb (***): https://freeverb3-vst.sourceforge.io/
- Could Doppler effect be used to obtain a Leslie speaker effect?
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Examples
- Synthesis: a bell (**)
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Find algorithms for good drums, especially bass drums.
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Physical modelling (***)
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Soustractive synthesis: add filters (FFT?) (***)
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A drum pattern object to ease programming rhythms, inspired by the pattern system used in
example/drum_machine.f90
. Could be also used by ForMIDI. (***) -
A note sequencer repeating a pattern. Could be also used by ForMIDI. (***)
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A sequence object, accepting a string with notes, with methods to obtain one by one their parameters (physical or MIDI). Could be also used by ForMIDI. (***)
- The sequence could for example be coded as "A4,Q.,pf;A#4,Q,pf;..." (note, length, intensity).
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Scientific data sonification: by reading a data file? or by passing an array? (**)