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biome_kimberley.lua
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-- mods/australia/biome_kimberley.lua
minetest.register_biome({
name = "kimberley",
--node_dust = "",
node_top = "australia:red_dirt",
depth_top = 2,
node_filler = "default:sandstone",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
node_river_water = "australia:muddy_river_water_source",
y_min = 4,
y_max = 35,
heat_point = 80,
humidity_point = 75,
})
--
-- Register ores
--
-- All mapgens except singlenode
-- Blob ore first to avoid other ores inside blobs
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 40 * 40 * 40,
clust_num_ores = 12,
clust_size = 4,
biomes = {"kimberley"},
y_min = -64,
y_max = 35,
})
--
-- Decorations
--
local function register_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
place_on = {"australia:red_dirt"},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x = 200, y = 200, z = 200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"kimberley"},
y_min = 4,
y_max = 30,
decoration = "default:grass_"..length,
})
end
local function register_dry_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
place_on = {"australia:red_dirt"},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x = 200, y = 200, z = 200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"kimberley"},
y_min = 7,
y_max = 35,
decoration = "default:dry_grass_"..length,
})
end
-- Grasses
register_grass_decoration(0.015, 0.045, 2)
register_grass_decoration(0.03, 0.03, 1)
-- Dry grasses
register_dry_grass_decoration(0.01, 0.05, 5)
register_dry_grass_decoration(0.03, 0.03, 4)
register_dry_grass_decoration(0.05, 0.01, 3)
register_dry_grass_decoration(0.07, -0.01, 2)
register_dry_grass_decoration(0.09, -0.03, 1)
--
-- Trees
--
-- Boab Tree
aus.schematics.boab_tree = {}
local max_r = 4
local ht = 4
local fruit = nil
local limbs = false
local tree = "australia:boab_tree"
local leaves = "australia:boab_leaves"
for r = 3,max_r do
local schem = aus.generate_giant_tree_schematic(3, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
table.insert(aus.schematics.boab_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"australia:red_dirt"},
y_min = 9,
y_max = 35,
fill_ratio = (max_r-r+1)/10000,
biomes = {"kimberley"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Darwin Woollybutt
aus.schematics.darwin_woollybutt_tree = {}
local max_r = 4
local ht = 5
local fruit = nil
local limbs = nil
local tree = "australia:darwin_woollybutt_tree"
local leaves = "australia:darwin_woollybutt_leaves"
for r = 3,max_r do
local schem = aus.generate_tree_schematic(6, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
table.insert(aus.schematics.darwin_woollybutt_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"australia:red_dirt"},
y_min = 12,
y_max = 35,
fill_ratio = (max_r-r+1)/15000,
biomes = {"kimberley"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Swamp Bloodwood
aus.schematics.swamp_bloodwood_tree = {}
local max_r = 4
local ht = 6
local fruit = nil
local limbs = nil
local tree = "australia:swamp_bloodwood_tree"
local leaves = "australia:swamp_bloodwood_leaves"
for r = 3,max_r do
local schem = aus.generate_tree_schematic(3, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
table.insert(aus.schematics.swamp_bloodwood_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"australia:red_dirt"},
y_min = 7,
y_max = 35,
fill_ratio = (max_r-r+1)/10000,
biomes = {"kimberley"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end