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else { + GameObject.Find("ScreenCamera").GetComponent().enabled = false; + isInteractable = false; + } + + if(isCredits) { + Debug.Log("In Credits"); + if(Input.GetButtonDown("Confirm")) { + GameObject.Find("Main Camera").GetComponent().SetTrigger("doCreditsComeBack"); + isCredits = false; + selection = 0; + Vector3 jump = new Vector3(0f,-1.2f,0f); + selector.transform.position-=jump; + } + } + + if(isInteractable && !isCredits) { + if(Input.GetButtonDown("Confirm")) { + switch(selection) { + case 2: + if(creditsCounter == 0) { + GameObject.Find("Main Camera").GetComponent().SetTrigger("doCredits"); + creditsCounter++; + } + else + GameObject.Find("Main Camera").GetComponent().SetTrigger("doCreditsAgain"); + isCredits = true; + selection = 0; + break; + case 3: + Application.Quit(); + break; + } + } + + switch(selection) { + case 0: + children[0].GetComponent().material = matBlack; + children[1].GetComponent().material = matWhite; + children[2].GetComponent().material = matWhite; + 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a/Assets/Scripts/ApplicationManager.cs b/Assets/Scripts/ApplicationManager.cs new file mode 100644 index 0000000..8a2bd1f --- /dev/null +++ b/Assets/Scripts/ApplicationManager.cs @@ -0,0 +1,15 @@ +using UnityEngine; +using System.Collections; + +public class ApplicationManager : MonoBehaviour { + + + public void Quit () + { + #if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; + #else + Application.Quit(); + #endif + } +} diff --git a/Assets/Scripts/ApplicationManager.cs.meta b/Assets/Scripts/ApplicationManager.cs.meta new file mode 100644 index 0000000..441cc88 --- /dev/null +++ b/Assets/Scripts/ApplicationManager.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7696221f0cbbc764498b26fbbf4228af +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Scripts/ChangeColor.cs b/Assets/Scripts/ChangeColor.cs new file mode 100644 index 0000000..f7e474b --- /dev/null +++ b/Assets/Scripts/ChangeColor.cs @@ -0,0 +1,50 @@ +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +public class ChangeColor : MonoBehaviour, IPointerClickHandler +{ + void OnEnable () + { + } + + public void SetRed(float value) + { + OnValueChanged(value, 0); + } + + public void SetGreen(float value) + { + OnValueChanged(value, 1); + } + + public void SetBlue(float value) + { + OnValueChanged(value, 2); + } + + public void OnValueChanged(float value, int channel) + { + Color c = Color.white; + + if (GetComponent() != null) + c = GetComponent().material.color; + else if (GetComponent() != null) + c = GetComponent().color; + + c[channel] = value; + + if (GetComponent() != null) + GetComponent().material.color = c; + else if (GetComponent() != null) + GetComponent().color = c; + } + + public void OnPointerClick(PointerEventData data) + { + if (GetComponent() != null) + GetComponent().material.color = new Color(Random.value, Random.value, Random.value, 1.0f); + else if (GetComponent() != null) + GetComponent().color = new Color(Random.value, Random.value, Random.value, 1.0f); + } +} diff --git a/Assets/Scripts/ChangeColor.cs.meta b/Assets/Scripts/ChangeColor.cs.meta new file mode 100644 index 0000000..a92ab4d --- /dev/null +++ b/Assets/Scripts/ChangeColor.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 71f437cfa250a7d4a9cb2760386ed379 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Scripts/DragMe.cs b/Assets/Scripts/DragMe.cs new file mode 100644 index 0000000..f2b4cf7 --- /dev/null +++ b/Assets/Scripts/DragMe.cs @@ -0,0 +1,88 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +[RequireComponent(typeof(Image))] +public class DragMe : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler +{ + public bool dragOnSurfaces = true; + + private Dictionary m_DraggingIcons = new Dictionary(); + private Dictionary m_DraggingPlanes = new Dictionary(); + + public void OnBeginDrag(PointerEventData eventData) + { + var canvas = FindInParents(gameObject); + if (canvas == null) + return; + + // We have clicked something that can be dragged. + // What we want to do is create an icon for this. + m_DraggingIcons[eventData.pointerId] = new GameObject("icon"); + + m_DraggingIcons[eventData.pointerId].transform.SetParent (canvas.transform, false); + m_DraggingIcons[eventData.pointerId].transform.SetAsLastSibling(); + + var image = m_DraggingIcons[eventData.pointerId].AddComponent(); + // The icon will be under the cursor. + // We want it to be ignored by the event system. + var group = m_DraggingIcons[eventData.pointerId].AddComponent(); + group.blocksRaycasts = false; + + image.sprite = GetComponent().sprite; + image.SetNativeSize(); + + if (dragOnSurfaces) + m_DraggingPlanes[eventData.pointerId] = transform as RectTransform; + else + m_DraggingPlanes[eventData.pointerId] = canvas.transform as RectTransform; + + SetDraggedPosition(eventData); + } + + public void OnDrag(PointerEventData eventData) + { + if (m_DraggingIcons[eventData.pointerId] != null) + SetDraggedPosition(eventData); + } + + private void SetDraggedPosition(PointerEventData eventData) + { + if (dragOnSurfaces && eventData.pointerEnter != null && eventData.pointerEnter.transform as RectTransform != null) + m_DraggingPlanes[eventData.pointerId] = eventData.pointerEnter.transform as RectTransform; + + var rt = m_DraggingIcons[eventData.pointerId].GetComponent(); + Vector3 globalMousePos; + if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_DraggingPlanes[eventData.pointerId], eventData.position, eventData.pressEventCamera, out globalMousePos)) + { + rt.position = globalMousePos; + rt.rotation = m_DraggingPlanes[eventData.pointerId].rotation; + } + } + + public void OnEndDrag(PointerEventData eventData) + { + if (m_DraggingIcons[eventData.pointerId] != null) + Destroy(m_DraggingIcons[eventData.pointerId]); + + m_DraggingIcons[eventData.pointerId] = null; + } + + static public T FindInParents(GameObject go) where T : Component + { + if (go == null) return null; + var comp = go.GetComponent(); + + if (comp != null) + return comp; + + var t = go.transform.parent; + while (t != null && comp == null) + { + comp = t.gameObject.GetComponent(); + t = t.parent; + } + return comp; + } +} diff --git a/Assets/Scripts/DragMe.cs.meta b/Assets/Scripts/DragMe.cs.meta new file mode 100644 index 0000000..190b48c --- /dev/null +++ b/Assets/Scripts/DragMe.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 16adfeb90f2004348b7dfad7eb9ae316 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Scripts/DragPanel.cs b/Assets/Scripts/DragPanel.cs new file mode 100644 index 0000000..39c9e10 --- /dev/null +++ b/Assets/Scripts/DragPanel.cs @@ -0,0 +1,48 @@ +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; +using System.Collections; + +public class DragPanel : MonoBehaviour, IPointerDownHandler, IDragHandler { + + private Vector2 originalLocalPointerPosition; + private Vector3 originalPanelLocalPosition; + private RectTransform panelRectTransform; + private RectTransform parentRectTransform; + + void Awake () { + panelRectTransform = transform.parent as RectTransform; + parentRectTransform = panelRectTransform.parent as RectTransform; + } + + public void OnPointerDown (PointerEventData data) { + originalPanelLocalPosition = panelRectTransform.localPosition; + RectTransformUtility.ScreenPointToLocalPointInRectangle (parentRectTransform, data.position, data.pressEventCamera, out originalLocalPointerPosition); + } + + public void OnDrag (PointerEventData data) { + if (panelRectTransform == null || parentRectTransform == null) + return; + + Vector2 localPointerPosition; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle (parentRectTransform, data.position, data.pressEventCamera, out localPointerPosition)) { + Vector3 offsetToOriginal = localPointerPosition - originalLocalPointerPosition; + panelRectTransform.localPosition = originalPanelLocalPosition + offsetToOriginal; + } + + ClampToWindow (); + } + + // Clamp panel to area of parent + void ClampToWindow () { + Vector3 pos = panelRectTransform.localPosition; + + Vector3 minPosition = parentRectTransform.rect.min - panelRectTransform.rect.min; + Vector3 maxPosition = parentRectTransform.rect.max - panelRectTransform.rect.max; + + pos.x = Mathf.Clamp (panelRectTransform.localPosition.x, minPosition.x, maxPosition.x); + pos.y = Mathf.Clamp (panelRectTransform.localPosition.y, minPosition.y, maxPosition.y); + + panelRectTransform.localPosition = pos; + } +} diff --git a/Assets/Scripts/DragPanel.cs.meta b/Assets/Scripts/DragPanel.cs.meta new file mode 100644 index 0000000..39d696d --- /dev/null +++ b/Assets/Scripts/DragPanel.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b895a589a253443a9ac85bafa7402a65 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Scripts/DropMe.cs b/Assets/Scripts/DropMe.cs new file mode 100644 index 0000000..cb4bca5 --- /dev/null +++ b/Assets/Scripts/DropMe.cs @@ -0,0 +1,65 @@ +using System.Reflection; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +public class DropMe : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler +{ + public Image containerImage; + public Image receivingImage; + private Color normalColor; + public Color highlightColor = Color.yellow; + + public void OnEnable () + { + if (containerImage != null) + normalColor = containerImage.color; + } + + public void OnDrop(PointerEventData data) + { + containerImage.color = normalColor; + + if (receivingImage == null) + return; + + Sprite dropSprite = GetDropSprite (data); + if (dropSprite != null) + receivingImage.overrideSprite = dropSprite; + } + + public void OnPointerEnter(PointerEventData data) + { + if (containerImage == null) + return; + + Sprite dropSprite = GetDropSprite (data); + if (dropSprite != null) + containerImage.color = highlightColor; + } + + public void OnPointerExit(PointerEventData data) + { + if (containerImage == null) + return; + + containerImage.color = normalColor; + } + + private Sprite GetDropSprite(PointerEventData data) + { + var originalObj = data.pointerDrag; + if (originalObj == null) + return null; + + var dragMe = originalObj.GetComponent(); + if (dragMe == null) + return null; + + var srcImage = originalObj.GetComponent(); + if (srcImage == null) + return null; + + return srcImage.sprite; + } +} diff --git a/Assets/Scripts/DropMe.cs.meta b/Assets/Scripts/DropMe.cs.meta new file mode 100644 index 0000000..c31c17e --- /dev/null +++ b/Assets/Scripts/DropMe.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 266dee177694435468095e35de5218cc +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Scripts/PanelManager.cs b/Assets/Scripts/PanelManager.cs new file mode 100644 index 0000000..fcd6058 --- /dev/null +++ b/Assets/Scripts/PanelManager.cs @@ -0,0 +1,96 @@ +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; +using System.Collections; +using System.Collections.Generic; + +public class PanelManager : MonoBehaviour { + + public Animator initiallyOpen; + + private int m_OpenParameterId; + private Animator m_Open; + private GameObject m_PreviouslySelected; + + const string k_OpenTransitionName = "Open"; + const string k_ClosedStateName = "Closed"; + + public void OnEnable() + { + m_OpenParameterId = Animator.StringToHash (k_OpenTransitionName); + + if (initiallyOpen == null) + return; + + OpenPanel(initiallyOpen); + } + + public void OpenPanel (Animator anim) + { + if (m_Open == anim) + return; + + anim.gameObject.SetActive(true); + var newPreviouslySelected = EventSystem.current.currentSelectedGameObject; + + anim.transform.SetAsLastSibling(); + + CloseCurrent(); + + m_PreviouslySelected = newPreviouslySelected; + + m_Open = anim; + m_Open.SetBool(m_OpenParameterId, true); + + GameObject go = FindFirstEnabledSelectable(anim.gameObject); + + SetSelected(go); + } + + static GameObject FindFirstEnabledSelectable (GameObject gameObject) + { + GameObject go = null; + var selectables = gameObject.GetComponentsInChildren (true); + foreach (var selectable in selectables) { + if (selectable.IsActive () && selectable.IsInteractable ()) { + go = selectable.gameObject; + break; + } + } + return go; + } + + public void CloseCurrent() + { + if (m_Open == null) + return; + + m_Open.SetBool(m_OpenParameterId, false); + SetSelected(m_PreviouslySelected); + StartCoroutine(DisablePanelDeleyed(m_Open)); + m_Open = null; + } + + IEnumerator DisablePanelDeleyed(Animator anim) + { + bool closedStateReached = false; + bool wantToClose = true; + while (!closedStateReached && wantToClose) + { + if (!anim.IsInTransition(0)) + closedStateReached = anim.GetCurrentAnimatorStateInfo(0).IsName(k_ClosedStateName); + + wantToClose = !anim.GetBool(m_OpenParameterId); + + yield return new WaitForEndOfFrame(); + } + + if (wantToClose) + anim.gameObject.SetActive(false); + } + + private void SetSelected(GameObject go) + { + EventSystem.current.SetSelectedGameObject(go); + } +} diff --git a/Assets/Scripts/PanelManager.cs.meta b/Assets/Scripts/PanelManager.cs.meta new file mode 100644 index 0000000..c0ea7ed --- /dev/null +++ b/Assets/Scripts/PanelManager.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b8960321e10f80b4c844cd91bf1ea437 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Scripts/ResizePanel.cs b/Assets/Scripts/ResizePanel.cs new file mode 100644 index 0000000..0058bba --- /dev/null +++ b/Assets/Scripts/ResizePanel.cs @@ -0,0 +1,39 @@ +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class ResizePanel : MonoBehaviour, IPointerDownHandler, IDragHandler { + + public Vector2 minSize = new Vector2 (100, 100); + public Vector2 maxSize = new Vector2 (400, 400); + + private RectTransform panelRectTransform; + private Vector2 originalLocalPointerPosition; + private Vector2 originalSizeDelta; + + void Awake () { + panelRectTransform = transform.parent.GetComponent (); + } + + public void OnPointerDown (PointerEventData data) { + originalSizeDelta = panelRectTransform.sizeDelta; + RectTransformUtility.ScreenPointToLocalPointInRectangle (panelRectTransform, data.position, data.pressEventCamera, out originalLocalPointerPosition); + } + + public void OnDrag (PointerEventData data) { + if (panelRectTransform == null) + return; + + Vector2 localPointerPosition; + RectTransformUtility.ScreenPointToLocalPointInRectangle (panelRectTransform, data.position, data.pressEventCamera, out localPointerPosition); + Vector3 offsetToOriginal = localPointerPosition - originalLocalPointerPosition; + + Vector2 sizeDelta = originalSizeDelta + new Vector2 (offsetToOriginal.x, -offsetToOriginal.y); + sizeDelta = new Vector2 ( + Mathf.Clamp (sizeDelta.x, minSize.x, maxSize.x), + Mathf.Clamp (sizeDelta.y, minSize.y, maxSize.y) + ); + + panelRectTransform.sizeDelta = sizeDelta; + } +} \ No newline at end of file diff --git a/Assets/Scripts/ResizePanel.cs.meta b/Assets/Scripts/ResizePanel.cs.meta new file mode 100644 index 0000000..c0af104 --- /dev/null +++ b/Assets/Scripts/ResizePanel.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bdf784713333a4b24860228711510eac +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Scripts/ScrollDetailTexture.cs b/Assets/Scripts/ScrollDetailTexture.cs new file mode 100644 index 0000000..305383b --- /dev/null +++ b/Assets/Scripts/ScrollDetailTexture.cs @@ -0,0 +1,64 @@ +using UnityEngine; +using UnityEngine.UI; + + +[RequireComponent(typeof(Image))] +public class ScrollDetailTexture : MonoBehaviour +{ + public bool uniqueMaterial = false; + public Vector2 scrollPerSecond = Vector2.zero; + + Matrix4x4 m_Matrix; + Material mCopy; + Material mOriginal; + Image mSprite; + Material m_Mat; + + void OnEnable () + { + mSprite = GetComponent(); + mOriginal = mSprite.material; + + if (uniqueMaterial && mSprite.material != null) + { + mCopy = new Material(mOriginal); + mCopy.name = "Copy of " + mOriginal.name; + mCopy.hideFlags = HideFlags.DontSave; + mSprite.material = mCopy; + } + } + + void OnDisable () + { + if (mCopy != null) + { + mSprite.material = mOriginal; + if (Application.isEditor) + UnityEngine.Object.DestroyImmediate(mCopy); + else + UnityEngine.Object.Destroy(mCopy); + mCopy = null; + } + mOriginal = null; + } + + void Update () + { + Material mat = (mCopy != null) ? mCopy : mOriginal; + + if (mat != null) + { + Texture tex = mat.GetTexture("_DetailTex"); + + if (tex != null) + { + mat.SetTextureOffset("_DetailTex", scrollPerSecond * Time.time); + + // TODO: It would be better to add support for MaterialBlocks on UIRenderer, + // because currently only one Update() function's matrix can be active at a time. + // With material block properties, the batching would be correctly broken up instead, + // and would work with multiple widgets using this detail shader. + } + } + } +} diff --git a/Assets/Scripts/ScrollDetailTexture.cs.meta b/Assets/Scripts/ScrollDetailTexture.cs.meta new file mode 100644 index 0000000..b768d19 --- /dev/null +++ b/Assets/Scripts/ScrollDetailTexture.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f55b68dc282796488e1181ab0602967 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Scripts/ShowSliderValue.cs b/Assets/Scripts/ShowSliderValue.cs new file mode 100644 index 0000000..99b30aa --- /dev/null +++ b/Assets/Scripts/ShowSliderValue.cs @@ -0,0 +1,14 @@ +using System.Reflection.Emit; +using UnityEngine; +using UnityEngine.UI; + +[RequireComponent(typeof(Text))] +public class ShowSliderValue : MonoBehaviour +{ + public void UpdateLabel (float value) + { + Text lbl = GetComponent(); + if (lbl != null) + lbl.text = Mathf.RoundToInt (value * 100) + "%"; + } +} diff --git a/Assets/Scripts/ShowSliderValue.cs.meta b/Assets/Scripts/ShowSliderValue.cs.meta new file mode 100644 index 0000000..b87bb73 --- /dev/null +++ b/Assets/Scripts/ShowSliderValue.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: acd5fac7403fe184b870fd9b8d0fa262 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Scripts/TiltWindow.cs b/Assets/Scripts/TiltWindow.cs new file mode 100644 index 0000000..8325504 --- /dev/null +++ b/Assets/Scripts/TiltWindow.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +public class TiltWindow : MonoBehaviour +{ + public Vector2 range = new Vector2(5f, 3f); + + Transform mTrans; + Quaternion mStart; + Vector2 mRot = Vector2.zero; + + void Start () + { + mTrans = transform; + mStart = mTrans.localRotation; + } + + void Update () + { + Vector3 pos = Input.mousePosition; + + float halfWidth = Screen.width * 0.5f; + float halfHeight = Screen.height * 0.5f; + float x = Mathf.Clamp((pos.x - halfWidth) / halfWidth, -1f, 1f); + float y = Mathf.Clamp((pos.y - halfHeight) / halfHeight, -1f, 1f); + mRot = Vector2.Lerp(mRot, new Vector2(x, y), Time.deltaTime * 5f); + + mTrans.localRotation = mStart * Quaternion.Euler(-mRot.y * range.y, mRot.x * range.x, 0f); + } +} diff --git a/Assets/Scripts/TiltWindow.cs.meta b/Assets/Scripts/TiltWindow.cs.meta new file mode 100644 index 0000000..f4aacc1 --- /dev/null +++ b/Assets/Scripts/TiltWindow.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c5b01eb497714c1449cb2df46eb5ac6f +MonoImporter: + 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textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + - buildTarget: WebGL + maxTextureSize: 4096 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + spriteSheet: + serializedVersion: 2 + sprites: + - serializedVersion: 2 + name: SF Window + rect: + serializedVersion: 2 + x: 0 + y: 0 + width: 481 + height: 235 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 170, y: 90, z: 170, w: 100} + outline: [] + tessellationDetail: -1 + outline: [] + spritePackingTag: SF + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/tvScreen.cs b/Assets/tvScreen.cs index a6da3e1..65b4622 100644 --- a/Assets/tvScreen.cs +++ b/Assets/tvScreen.cs @@ -4,8 +4,8 @@ public class tvScreen : MonoBehaviour { public Texture[] textureArray; private int i; - private int timePassed; - public int framesForEachImage; + private float timePassed; + public float secondsForEachImage; private Renderer rend; void Start() { @@ -16,13 +16,12 @@ void Start() { void Update() { rend.material.SetColor("_TintColor", Color.gray); - timePassed ++; - //Debug.Log(timePassed); - if(timePassed > framesForEachImage) { + timePassed += Time.deltaTime; + if(timePassed > secondsForEachImage) { timePassed = 0; rend.material.mainTexture = textureArray[i]; i++; - if(i > textureArray.Length-1) + if(i >= textureArray.Length-1) i=0; } } diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 7d1629c..15364aa 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,15 +5,17 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: + - enabled: 1 + path: Assets/Scene/Menus/ProtoMenu.unity - enabled: 0 path: Assets/Scene/Test Scenes/LobbyHost.unity - enabled: 0 path: Assets/Scene/Test Scenes/LobbyClient.unity - enabled: 0 path: Assets/Scene/Test Scenes/Networking Test.unity - - enabled: 1 + - enabled: 0 path: Assets/Scene/Playtest Scenes/Playtest 1.unity - - enabled: 1 + - enabled: 0 path: Assets/Scene/Playtest Scenes/Playtest 2.unity - - enabled: 1 + - enabled: 0 path: Assets/Scene/Playtest Scenes/Playtest 3.unity diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index dc64a8e..ed19ca1 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -10,8 +10,8 @@ PlayerSettings: targetDevice: 2 useOnDemandResources: 0 accelerometerFrequency: 60 - companyName: Unity Technologies - productName: Stealth + companyName: Team Time Paradogs + productName: Time Paradogs defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21176471, a: 1} @@ -42,8 +42,8 @@ PlayerSettings: m_SplashScreenBackgroundPortrait: {fileID: 0} m_VirtualRealitySplashScreen: {fileID: 0} m_HolographicTrackingLossScreen: {fileID: 0} - defaultScreenWidth: 500 - defaultScreenHeight: 500 + defaultScreenWidth: 1920 + defaultScreenHeight: 1080 defaultScreenWidthWeb: 1000 defaultScreenHeightWeb: 640 m_StereoRenderingPath: 0 @@ -64,7 +64,7 @@ PlayerSettings: useOSAutorotation: 1 use32BitDisplayBuffer: 1 disableDepthAndStencilBuffers: 0 - defaultIsFullScreen: 0 + defaultIsFullScreen: 1 defaultIsNativeResolution: 1 runInBackground: 1 captureSingleScreen: 0