From 43eafdddec47e58316d5b325c7c6579e81d70ca0 Mon Sep 17 00:00:00 2001 From: hani-sayegh Date: Thu, 23 Mar 2017 20:21:19 -0500 Subject: [PATCH] #5 bug fixes and display proper tutorials --- Assets/MenuSelection.cs | 2 + .../NetworkingCharacterAttachment.cs | 49 +- Assets/hanisstuff/Level1Net.unity | 462 +++++++++++++----- 3 files changed, 381 insertions(+), 132 deletions(-) diff --git a/Assets/MenuSelection.cs b/Assets/MenuSelection.cs index 1e078d0..6da539f 100644 --- a/Assets/MenuSelection.cs +++ b/Assets/MenuSelection.cs @@ -36,6 +36,8 @@ void Start() //need to make this look nicer //192.168.0.32 NetworkManager.singleton.networkAddress = "localhost";//HARD CODE IP ADDRESS HERE + //Below is for UBISOFT + //NetworkManager.singleton.networkAddress = "192.168.0.230";//HARD CODE IP ADDRESS HERE NetworkManager.singleton.StartClient(); } #endif diff --git a/Assets/Scripts/Networking/NetworkingCharacterAttachment.cs b/Assets/Scripts/Networking/NetworkingCharacterAttachment.cs index 009c14e..ab7aa55 100644 --- a/Assets/Scripts/Networking/NetworkingCharacterAttachment.cs +++ b/Assets/Scripts/Networking/NetworkingCharacterAttachment.cs @@ -27,17 +27,29 @@ public enum ButtonEventType { GetButtonDown, GetButtonUp, GetButton } public bool hostsClient; public bool client; public bool host; + + //Add the main level names to this array (level 1, level 2, etc.) private string[] sceneLevelNames = { "Level1Net" }; /// /// When inheriting from this class, override the start method and add this base /// at the end of the child Start overriding method /// + bool goodLevel = false; protected virtual void Start() { - if (SceneManager.GetActiveScene().name != sceneLevelNames[0]) + foreach (string levelName in sceneLevelNames) + { + if (SceneManager.GetActiveScene().name == levelName) + goodLevel = true; + + } + if (!goodLevel) + { gameObject.SetActive(false); + goodLevel = false; + } server = NetworkCustom.isServer; @@ -51,10 +63,20 @@ protected virtual void Start() gameObject.SetActive(false); gameObject.name = "hostsClient"; } + + //host is the DOG if (host) { BothHostAndClientsHost(); + //Below is for the tutorials + var groundTutCan = GameObject.FindGameObjectsWithTag("Tutorial Canvas Ground Player"); + ChangeToDisplay1(groundTutCan); + + var overseerTutCan = GameObject.FindGameObjectsWithTag("Tutorial Canvas Overseer"); + Deactivate(overseerTutCan); + //ends here + GameObject overseer = GameObject.FindGameObjectWithTag("Overseer"); //Might be a good idea to use a different tag for this @@ -92,6 +114,14 @@ protected virtual void Start() //object tagged which in this case is clientsHost BothHostAndClientsHost(); + //Below is for the tutorials + var overseerTutCan = GameObject.FindGameObjectsWithTag("Tutorial Canvas Overseer"); + ChangeToDisplay1(overseerTutCan); + + var groundTutCan = GameObject.FindGameObjectsWithTag("Tutorial Canvas Ground Player"); + Deactivate(groundTutCan); + //ends here + TimeManager.disableCameraForOverseer = true; var lucky = GameObject.FindGameObjectWithTag("Camera Ground Character"); lucky.GetComponent().enabled = false; @@ -99,6 +129,23 @@ protected virtual void Start() } } + void ChangeToDisplay1(GameObject[] changeMe) + { + foreach (var can in changeMe) + { + //0 MEANS DISPLAY 1 + can.GetComponent().targetDisplay = 0; + } + } + + void Deactivate(GameObject[] deactivateMe) + { + foreach (var can in deactivateMe) + { + can.SetActive(false); + } + } + void BothHostAndClientsHost() { diff --git a/Assets/hanisstuff/Level1Net.unity b/Assets/hanisstuff/Level1Net.unity index 566f717..77353ca 100644 --- a/Assets/hanisstuff/Level1Net.unity +++ b/Assets/hanisstuff/Level1Net.unity @@ -592,7 +592,7 @@ Prefab: objectReference: {fileID: 0} - 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