From 2410c28e1eeb55f9f4092ae57ca6baf20a83c839 Mon Sep 17 00:00:00 2001 From: Jesus Imery Date: Wed, 1 Mar 2017 20:07:13 -0500 Subject: [PATCH] #5 working on lvl 1 --- Assets/Prefabs/Test/Test Timer Canvas.prefab | 4 +- Assets/Prefabs/Test/Test Wolf.prefab | 1768 +++++++++++++++++ Assets/Prefabs/Test/Test Wolf.prefab.meta | 8 + Assets/Scene/Level 1.unity | 1194 ++++++----- .../Scripts/Time Mechanics/TimelineManager.cs | 10 +- ProjectSettings/TagManager.asset | 6 +- 6 files changed, 2439 insertions(+), 551 deletions(-) create mode 100644 Assets/Prefabs/Test/Test Wolf.prefab create mode 100644 Assets/Prefabs/Test/Test Wolf.prefab.meta diff --git a/Assets/Prefabs/Test/Test Timer Canvas.prefab b/Assets/Prefabs/Test/Test Timer Canvas.prefab index 3039462..8276b87 100644 --- a/Assets/Prefabs/Test/Test Timer Canvas.prefab +++ b/Assets/Prefabs/Test/Test Timer Canvas.prefab @@ -23,7 +23,7 @@ GameObject: - component: {fileID: 114439050949252640} m_Layer: 5 m_Name: Text - m_TagString: Untagged + m_TagString: Timer Text m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -95,7 +95,7 @@ MonoBehaviour: m_ScaleFactor: 1 m_ReferenceResolution: {x: 800, y: 600} m_ScreenMatchMode: 0 - 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public Text timerText; + private Text timerText; #endif // Private state variables @@ -31,6 +31,10 @@ void Start() { loopingShadows = new List(); loopingShadowStartTime = new List(); + +#if CUSTOM_DEBUG + timerText = GameObject.FindGameObjectWithTag("Timer Text").GetComponent(); +#endif } // Update is called once per frame @@ -56,7 +60,7 @@ void Update() int i = 0; -#region rewind + #region rewind // Rewind detection/implementation if (Input.GetButton("Rewind")) { @@ -85,7 +89,7 @@ void Update() shadow.GetComponent().LockUnlockRewind(false); } } -#endregion + #endregion if (!rewinding) foreach (float shadowStartTime in loopingShadowStartTime) diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 7d39ecd..60de674 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -19,6 +19,7 @@ TagManager: - Clone - Room - PlayerGround + - Timer Text layers: - Default - TransparentFX @@ -36,7 +37,7 @@ TagManager: - Boundaries - Player - 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