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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "AdMob",
"language": "GDScript",
"path": "res://admob-lib/admob.gd"
} ]
_global_script_class_icons={
"AdMob": "res://admob-lib/icon.png"
}
[NativeLib]
Python="C:/Users/vipul/AppData/Local/Microsoft/WindowsApps/PythonSoftwareFoundation.Python.3.9_qbz5n2kfra8p0/python.exe"
[application]
config/name="Word Charmer"
run/main_scene="res://Scenes/SplashScreen.tscn"
boot_splash/image="res://Resources/UI Elements/Boot/Splash.png"
boot_splash/bg_color=Color( 0.12549, 0.145098, 0.192157, 1 )
config/icon="res://icon.png"
config/quit_on_go_back=false
[autoload]
Global="*res://Scripts/global.gd"
GooglePlay="*res://Scripts/Integrations/GooglePlay.gd"
SavedGames="*res://Scripts/Integrations/SavedGames.gd"
localnotification="*res://scripts/localnotification.gd"
[display]
window/size/test_width=1200
window/size/test_height=600
window/handheld/orientation="sensor_landscape"
window/stretch/mode="2d"
window/stretch/aspect="keep_height"
[editor_plugins]
enabled=PoolStringArray( "NativeLib", "import_scml" )
[global]
android=false
[input_devices]
pointing/emulate_touch_from_mouse=true