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Added the submerged_damage.py example.
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# ../submerged_damage/submerged_damage.py | ||
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# Source.Python | ||
from entities import TakeDamageInfo | ||
from entities.hooks import EntityCondition, EntityPreHook | ||
from players.entity import Player | ||
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# Enki | ||
from enki.constants import WaterLevel | ||
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@EntityPreHook(EntityCondition.is_player, 'on_take_damage_alive') | ||
def on_take_damage_alive_pre(stack_data): | ||
"""Called when a player takes damage.""" | ||
# Get the Player instance. | ||
player = Player._obj(stack_data[0]) | ||
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# Is the player fully submerged in water? | ||
if player.water_level == WaterLevel.EYES: | ||
# We need a TakeDamageInfo instance in order to modify the damage. | ||
info = TakeDamageInfo._obj(stack_data[1]) | ||
# Lower the damage by half (50%). | ||
info.damage *= 0.5 |