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upload.py
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upload.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from . import asset_inspector, paths, utils, bg_blender, autothumb, version_checker, search, ui_panels, ui, \
overrides, colors, rerequests, categories, upload_bg, tasks_queue, image_utils, asset_bar_op, reports, global_vars
import tempfile, os, subprocess, json, re
import bpy
import requests
import threading
import sys
BLENDERKIT_EXPORT_DATA_FILE = "data.json"
from bpy.props import ( # TODO only keep the ones actually used when cleaning
EnumProperty,
BoolProperty,
StringProperty,
)
from bpy.types import (
Operator,
Panel,
AddonPreferences,
PropertyGroup,
UIList
)
licenses = (
('royalty_free', 'Royalty Free', 'royalty free commercial license'),
('cc_zero', 'Creative Commons Zero', 'Creative Commons Zero'),
)
def comma2array(text):
commasep = text.split(',')
ar = []
for i, s in enumerate(commasep):
s = s.strip()
if s != '':
ar.append(s)
return ar
def get_app_version():
ver = bpy.app.version
return '%i.%i.%i' % (ver[0], ver[1], ver[2])
def add_version(data):
app_version = get_app_version()
addon_version = version_checker.get_addon_version()
data["sourceAppName"] = "blender"
data["sourceAppVersion"] = app_version
data["addonVersion"] = addon_version
def write_to_report(props, text):
props.report = props.report + ' - ' + text + '\n\n'
def check_missing_data_model(props):
autothumb.update_upload_model_preview(None, None)
if not props.has_thumbnail:
write_to_report(props, 'Add thumbnail:')
props.report += props.thumbnail_generating_state + '\n'
if props.engine == 'NONE':
write_to_report(props, 'Set at least one rendering/output engine')
# if not any(props.dimensions):
# write_to_report(props, 'Run autotags operator or fill in dimensions manually')
def check_missing_data_scene(props):
autothumb.update_upload_model_preview(None, None)
if not props.has_thumbnail:
write_to_report(props, 'Add thumbnail:')
props.report += props.thumbnail_generating_state + '\n'
if props.engine == 'NONE':
write_to_report(props, 'Set at least one rendering/output engine')
def check_missing_data_material(props):
autothumb.update_upload_material_preview(None, None)
if not props.has_thumbnail:
write_to_report(props, 'Add thumbnail:')
props.report += props.thumbnail_generating_state
if props.engine == 'NONE':
write_to_report(props, 'Set rendering/output engine')
def check_missing_data_brush(props):
autothumb.update_upload_brush_preview(None, None)
if not props.has_thumbnail:
write_to_report(props, 'Add thumbnail:')
props.report += props.thumbnail_generating_state
def check_missing_data(asset_type, props):
'''
checks if user did everything allright for particular assets and notifies him back if not.
Parameters
----------
asset_type
props
Returns
-------
'''
props.report = ''
if props.name == '':
write_to_report(props, f'Set {asset_type.lower()} name.\n'
f'It has to be in English and \n'
f'can not be longer than 40 letters.\n')
if len(props.name) > 40:
write_to_report(props, f'The name is too long. maximum is 40 letters')
if props.is_private == 'PUBLIC':
if len(props.description) < 20:
write_to_report(props, "The description is too short or empty. \n"
"Please write a description that describes \n "
"your asset as good as possible.\n"
"Description helps to bring your asset up\n in relevant search results. ")
if props.tags == '':
write_to_report(props, 'Write at least 3 tags.\n'
'Tags help to bring your asset up in relevant search results.')
if asset_type == 'MODEL':
check_missing_data_model(props)
if asset_type == 'SCENE':
check_missing_data_scene(props)
elif asset_type == 'MATERIAL':
check_missing_data_material(props)
elif asset_type == 'BRUSH':
check_missing_data_brush(props)
if props.report != '':
props.report = f'Please fix these issues before {props.is_private.lower()} upload:\n\n' + props.report
def sub_to_camel(content):
replaced = re.sub(r"_.",
lambda m: m.group(0)[1].upper(), content)
return (replaced)
def camel_to_sub(content):
replaced = re.sub(r"[A-Z]", lambda m: '_' + m.group(0).lower(), content)
return replaced
def get_upload_data(caller=None, context=None, asset_type=None):
'''
works though metadata from addom props and prepares it for upload to dicts.
Parameters
----------
caller - upload operator or none
context - context
asset_type - asset type in capitals (blender enum)
Returns
-------
export_ddta- all extra data that the process needs to upload and communicate with UI from a thread.
- eval_path_computing - string path to UI prop that denots if upload is still running
- eval_path_state - string path to UI prop that delivers messages about upload to ui
- eval_path - path to object holding upload data to be able to access it with various further commands
- models - in case of model upload, list of objects
- thumbnail_path - path to thumbnail file
upload_data - asset_data generated from the ui properties
'''
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
api_key = user_preferences.api_key
export_data = {
# "type": asset_type,
}
upload_params = {}
if asset_type == 'MODEL':
# Prepare to save the file
mainmodel = utils.get_active_model()
props = mainmodel.blenderkit
obs = utils.get_hierarchy(mainmodel)
obnames = []
for ob in obs:
obnames.append(ob.name)
export_data["models"] = obnames
export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)
eval_path_computing = "bpy.data.objects['%s'].blenderkit.uploading" % mainmodel.name
eval_path_state = "bpy.data.objects['%s'].blenderkit.upload_state" % mainmodel.name
eval_path = "bpy.data.objects['%s']" % mainmodel.name
engines = [props.engine.lower()]
if props.engine1 != 'NONE':
engines.append(props.engine1.lower())
if props.engine2 != 'NONE':
engines.append(props.engine2.lower())
if props.engine3 != 'NONE':
engines.append(props.engine3.lower())
if props.engine == 'OTHER':
engines.append(props.engine_other.lower())
style = props.style.lower()
# if style == 'OTHER':
# style = props.style_other.lower()
pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}
upload_data = {
"assetType": 'model',
}
upload_params = {
"productionLevel": props.production_level.lower(),
"model_style": style,
"engines": engines,
"modifiers": comma2array(props.modifiers),
"materials": comma2array(props.materials),
"shaders": comma2array(props.shaders),
"uv": props.uv,
"dimensionX": round(props.dimensions[0], 4),
"dimensionY": round(props.dimensions[1], 4),
"dimensionZ": round(props.dimensions[2], 4),
"boundBoxMinX": round(props.bbox_min[0], 4),
"boundBoxMinY": round(props.bbox_min[1], 4),
"boundBoxMinZ": round(props.bbox_min[2], 4),
"boundBoxMaxX": round(props.bbox_max[0], 4),
"boundBoxMaxY": round(props.bbox_max[1], 4),
"boundBoxMaxZ": round(props.bbox_max[2], 4),
"animated": props.animated,
"rig": props.rig,
"simulation": props.simulation,
"purePbr": props.pbr,
"faceCount": props.face_count,
"faceCountRender": props.face_count_render,
"manifold": props.manifold,
"objectCount": props.object_count,
"procedural": props.is_procedural,
"nodeCount": props.node_count,
"textureCount": props.texture_count,
"megapixels": round(props.total_megapixels / 1000000),
# "scene": props.is_scene,
}
if props.use_design_year:
upload_params["designYear"] = props.design_year
if props.condition != 'UNSPECIFIED':
upload_params["condition"] = props.condition.lower()
if props.pbr:
pt = props.pbr_type
pt = pt.lower()
upload_params["pbrType"] = pt
if props.texture_resolution_max > 0:
upload_params["textureResolutionMax"] = props.texture_resolution_max
upload_params["textureResolutionMin"] = props.texture_resolution_min
if props.mesh_poly_type != 'OTHER':
upload_params["meshPolyType"] = props.mesh_poly_type.lower() # .replace('_',' ')
optional_params = ['manufacturer', 'designer', 'design_collection', 'design_variant']
for p in optional_params:
if eval('props.%s' % p) != '':
upload_params[sub_to_camel(p)] = eval('props.%s' % p)
if asset_type == 'SCENE':
# Prepare to save the file
s = bpy.context.scene
props = s.blenderkit
export_data["scene"] = s.name
export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)
eval_path_computing = "bpy.data.scenes['%s'].blenderkit.uploading" % s.name
eval_path_state = "bpy.data.scenes['%s'].blenderkit.upload_state" % s.name
eval_path = "bpy.data.scenes['%s']" % s.name
engines = [props.engine.lower()]
if props.engine1 != 'NONE':
engines.append(props.engine1.lower())
if props.engine2 != 'NONE':
engines.append(props.engine2.lower())
if props.engine3 != 'NONE':
engines.append(props.engine3.lower())
if props.engine == 'OTHER':
engines.append(props.engine_other.lower())
style = props.style.lower()
# if style == 'OTHER':
# style = props.style_other.lower()
pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}
upload_data = {
"assetType": 'scene',
}
upload_params = {
"productionLevel": props.production_level.lower(),
"model_style": style,
"engines": engines,
"modifiers": comma2array(props.modifiers),
"materials": comma2array(props.materials),
"shaders": comma2array(props.shaders),
"uv": props.uv,
"animated": props.animated,
# "simulation": props.simulation,
"purePbr": props.pbr,
"faceCount": 1, # props.face_count,
"faceCountRender": 1, # props.face_count_render,
"objectCount": 1, # props.object_count,
# "scene": props.is_scene,
}
if props.use_design_year:
upload_params["designYear"] = props.design_year
if props.condition != 'UNSPECIFIED':
upload_params["condition"] = props.condition.lower()
if props.pbr:
pt = props.pbr_type
pt = pt.lower()
upload_params["pbrType"] = pt
if props.texture_resolution_max > 0:
upload_params["textureResolutionMax"] = props.texture_resolution_max
upload_params["textureResolutionMin"] = props.texture_resolution_min
if props.mesh_poly_type != 'OTHER':
upload_params["meshPolyType"] = props.mesh_poly_type.lower() # .replace('_',' ')
elif asset_type == 'MATERIAL':
mat = bpy.context.active_object.active_material
props = mat.blenderkit
# props.name = mat.name
export_data["material"] = str(mat.name)
export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)
# mat analytics happen here, since they don't take up any time...
asset_inspector.check_material(props, mat)
eval_path_computing = "bpy.data.materials['%s'].blenderkit.uploading" % mat.name
eval_path_state = "bpy.data.materials['%s'].blenderkit.upload_state" % mat.name
eval_path = "bpy.data.materials['%s']" % mat.name
engine = props.engine
if engine == 'OTHER':
engine = props.engine_other
engine = engine.lower()
style = props.style.lower()
# if style == 'OTHER':
# style = props.style_other.lower()
upload_data = {
"assetType": 'material',
}
upload_params = {
"material_style": style,
"engine": engine,
"shaders": comma2array(props.shaders),
"uv": props.uv,
"animated": props.animated,
"purePbr": props.pbr,
"textureSizeMeters": props.texture_size_meters,
"procedural": props.is_procedural,
"nodeCount": props.node_count,
"textureCount": props.texture_count,
"megapixels": round(props.total_megapixels / 1000000),
}
if props.pbr:
upload_params["pbrType"] = props.pbr_type.lower()
if props.texture_resolution_max > 0:
upload_params["textureResolutionMax"] = props.texture_resolution_max
upload_params["textureResolutionMin"] = props.texture_resolution_min
elif asset_type == 'BRUSH':
brush = utils.get_active_brush()
props = brush.blenderkit
# props.name = brush.name
export_data["brush"] = str(brush.name)
export_data["thumbnail_path"] = bpy.path.abspath(brush.icon_filepath)
eval_path_computing = "bpy.data.brushes['%s'].blenderkit.uploading" % brush.name
eval_path_state = "bpy.data.brushes['%s'].blenderkit.upload_state" % brush.name
eval_path = "bpy.data.brushes['%s']" % brush.name
# mat analytics happen here, since they don't take up any time...
brush_type = ''
if bpy.context.sculpt_object is not None:
brush_type = 'sculpt'
elif bpy.context.image_paint_object: # could be just else, but for future p
brush_type = 'texture_paint'
upload_params = {
"mode": brush_type,
}
upload_data = {
"assetType": 'brush',
}
elif asset_type == 'HDR':
ui_props = bpy.context.window_manager.blenderkitUI
# imagename = ui_props.hdr_upload_image
image = ui_props.hdr_upload_image # bpy.data.images.get(imagename)
if not image:
return None, None
props = image.blenderkit
image_utils.analyze_image_is_true_hdr(image)
# props.name = brush.name
base, ext = os.path.splitext(image.filepath)
thumb_path = base + '.jpg'
export_data["thumbnail_path"] = bpy.path.abspath(thumb_path)
export_data["hdr"] = str(image.name)
export_data["hdr_filepath"] = str(bpy.path.abspath(image.filepath))
# export_data["thumbnail_path"] = bpy.path.abspath(brush.icon_filepath)
eval_path_computing = "bpy.data.images['%s'].blenderkit.uploading" % image.name
eval_path_state = "bpy.data.images['%s'].blenderkit.upload_state" % image.name
eval_path = "bpy.data.images['%s']" % image.name
# mat analytics happen here, since they don't take up any time...
upload_params = {
"textureResolutionMax": props.texture_resolution_max,
"trueHDR": props.true_hdr
}
upload_data = {
"assetType": 'hdr',
}
elif asset_type == 'TEXTURE':
style = props.style
# if style == 'OTHER':
# style = props.style_other
upload_data = {
"assetType": 'texture',
}
upload_params = {
"style": style,
"animated": props.animated,
"purePbr": props.pbr,
"resolution": props.resolution,
}
if props.pbr:
pt = props.pbr_type
pt = pt.lower()
upload_data["pbrType"] = pt
add_version(upload_data)
# caller can be upload operator, but also asset bar called from tooltip generator
if caller and caller.properties.main_file == True:
upload_data["name"] = props.name
upload_data["displayName"] = props.name
else:
upload_data["displayName"] = props.name
upload_data["description"] = props.description
upload_data["tags"] = comma2array(props.tags)
# category is always only one value by a slug, that's why we go down to the lowest level and overwrite.
if props.category == '':
upload_data["category"] = asset_type.lower()
else:
upload_data["category"] = props.category
if props.subcategory != 'NONE':
upload_data["category"] = props.subcategory
if props.subcategory1 != 'NONE':
upload_data["category"] = props.subcategory1
upload_data["license"] = props.license
upload_data["isFree"] = props.is_free == 'FREE'
upload_data["isPrivate"] = props.is_private == 'PRIVATE'
upload_data["token"] = user_preferences.api_key
upload_data['parameters'] = upload_params
# if props.asset_base_id != '':
export_data['assetBaseId'] = props.asset_base_id
export_data['id'] = props.id
export_data['eval_path_computing'] = eval_path_computing
export_data['eval_path_state'] = eval_path_state
export_data['eval_path'] = eval_path
return export_data, upload_data
def patch_individual_metadata(asset_id, metadata_dict, api_key):
upload_data = metadata_dict
url = paths.get_api_url() + 'assets/' + str(asset_id) + '/'
headers = utils.get_headers(api_key)
try:
r = rerequests.patch(url, json=upload_data, headers=headers, verify=True) # files = files,
except requests.exceptions.RequestException as e:
print(e)
return {'CANCELLED'}
return {'FINISHED'}
# class OBJECT_MT_blenderkit_fast_metadata_menu(bpy.types.Menu):
# bl_label = "Fast category change"
# bl_idname = "OBJECT_MT_blenderkit_fast_metadata_menu"
#
# def draw(self, context):
# layout = self.layout
# ui_props = context.window_manager.blenderkitUI
#
# # sr =global_vars.DATA['search results']
# sr =global_vars.DATA['search results']
# asset_data = sr[ui_props.active_index]
# categories =global_vars.DATA['bkit_categories']
# wm = bpy.context.win
# for c in categories:
# if c['name'].lower() == asset_data['assetType']:
# for ch in c['children']:
# op = layout.operator('wm.blenderkit_fast_metadata', text = ch['name'])
# op = layout.operator('wm.blenderkit_fast_metadata', text = ch['name'])
def update_free_full(self, context):
if self.asset_type == 'material':
if self.free_full == 'FULL':
self.free_full = 'FREE'
ui_panels.ui_message(title="All BlenderKit materials are free",
message="Any material uploaded to BlenderKit is free." \
" However, it can still earn money for the author," \
" based on our fair share system. " \
"Part of subscription is sent to artists based on usage by paying users.")
def can_edit_asset(active_index=-1, asset_data=None):
if active_index < 0 and not asset_data:
return False
profile =global_vars.DATA.get('bkit profile')
if profile is None:
return False
if utils.profile_is_validator():
return True
if not asset_data:
sr =global_vars.DATA['search results']
asset_data = dict(sr[active_index])
if int(asset_data['author']['id']) == int(profile['user']['id']):
return True
return False
class FastMetadata(bpy.types.Operator):
"""Edit metadata of the asset"""
bl_idname = "wm.blenderkit_fast_metadata"
bl_label = "Update metadata"
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
asset_id: StringProperty(
name="Asset Base Id",
description="Unique name of the asset (hidden)",
default=""
)
asset_type: StringProperty(
name="Asset Type",
description="Asset Type",
default=""
)
name: StringProperty(
name="Name",
description="Main name of the asset",
default="",
)
description: StringProperty(
name="Description",
description="Description of the asset",
default="")
tags: StringProperty(
name="Tags",
description="List of tags, separated by commas (optional)",
default="",
)
category: EnumProperty(
name="Category",
description="main category to put into",
items=categories.get_category_enums,
update=categories.update_category_enums
)
subcategory: EnumProperty(
name="Subcategory",
description="main category to put into",
items=categories.get_subcategory_enums,
update=categories.update_subcategory_enums
)
subcategory1: EnumProperty(
name="Subcategory",
description="main category to put into",
items=categories.get_subcategory1_enums
)
license: EnumProperty(
items=licenses,
default='royalty_free',
description='License. Please read our help for choosing the right licenses',
)
is_private: EnumProperty(
name="Thumbnail Style",
items=(
('PRIVATE', 'Private', "You asset will be hidden to public. The private assets are limited by a quota."),
('PUBLIC', 'Public', '"Your asset will go into the validation process automatically')
),
description="If not marked private, your asset will go into the validation process automatically\n"
"Private assets are limited by quota",
default="PUBLIC",
)
free_full: EnumProperty(
name="Free or Full Plan",
items=(
('FREE', 'Free', "You consent you want to release this asset as free for everyone"),
('FULL', 'Full', 'Your asset will be in the full plan')
),
description="Choose whether the asset should be free or in the Full Plan",
default="FULL",
update=update_free_full
)
####################
@classmethod
def poll(cls, context):
scene = bpy.context.scene
ui_props = bpy.context.window_manager.blenderkitUI
return True
def draw(self, context):
layout = self.layout
# col = layout.column()
layout.label(text=self.message)
row = layout.row()
layout.prop(self, 'category')
if self.category != 'NONE' and self.subcategory != 'NONE':
layout.prop(self, 'subcategory')
if self.subcategory != 'NONE' and self.subcategory1 != 'NONE':
enums = categories.get_subcategory1_enums(self, context)
if enums[0][0] != 'NONE':
layout.prop(self, 'subcategory1')
layout.prop(self, 'name')
layout.prop(self, 'description')
layout.prop(self, 'tags')
layout.prop(self, 'is_private', expand=True)
layout.prop(self, 'free_full', expand=True)
if self.is_private == 'PUBLIC':
layout.prop(self, 'license')
def execute(self, context):
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
props = bpy.context.window_manager.blenderkitUI
if self.subcategory1 != 'NONE':
category = self.subcategory1
elif self.subcategory != 'NONE':
category = self.subcategory
else:
category = self.category
utils.update_tags(self, context)
mdict = {
'category': category,
'displayName': self.name,
'description': self.description,
'tags': comma2array(self.tags),
'isPrivate': self.is_private == 'PRIVATE',
'isFree': self.free_full == 'FREE',
'license': self.license,
}
thread = threading.Thread(target=patch_individual_metadata,
args=(self.asset_id, mdict, user_preferences.api_key))
thread.start()
tasks_queue.add_task((reports.add_report, (f'Uploading metadata for {self.name}. '
f'Refresh search results to see that changes applied correctly.',
8,)))
return {'FINISHED'}
def invoke(self, context, event):
scene = bpy.context.scene
ui_props = bpy.context.window_manager.blenderkitUI
if ui_props.active_index > -1:
sr =global_vars.DATA['search results']
asset_data = dict(sr[ui_props.active_index])
else:
active_asset = utils.get_active_asset_by_type(asset_type=self.asset_type)
asset_data = active_asset.get('asset_data')
if not can_edit_asset(asset_data=asset_data):
return {'CANCELLED'}
self.asset_id = asset_data['id']
self.asset_type = asset_data['assetType']
cat_path = categories.get_category_path(global_vars.DATA['bkit_categories'],
asset_data['category'])
try:
if len(cat_path) > 1:
self.category = cat_path[1]
if len(cat_path) > 2:
self.subcategory = cat_path[2]
except Exception as e:
print(e)
self.message = f"Fast edit metadata of {asset_data['name']}"
self.name = asset_data['displayName']
self.description = asset_data['description']
self.tags = ','.join(asset_data['tags'])
if asset_data['isPrivate']:
self.is_private = 'PRIVATE'
else:
self.is_private = 'PUBLIC'
if asset_data['isFree']:
self.free_full = 'FREE'
else:
self.free_full = 'FULL'
self.license = asset_data['license']
wm = context.window_manager
return wm.invoke_props_dialog(self, width=600)
def verification_status_change_thread(asset_id, state, api_key):
upload_data = {
"verificationStatus": state
}
url = paths.get_api_url() + 'assets/' + str(asset_id) + '/'
headers = utils.get_headers(api_key)
try:
r = rerequests.patch(url, json=upload_data, headers=headers, verify=True) # files = files,
except requests.exceptions.RequestException as e:
print(e)
return {'CANCELLED'}
return {'FINISHED'}
def get_upload_location(props):
'''
not used by now, gets location of uploaded asset - potentially usefull if we draw a nice upload gizmo in viewport.
Parameters
----------
props
Returns
-------
'''
scene = bpy.context.scene
ui_props = bpy.context.window_manager.blenderkitUI
if ui_props.asset_type == 'MODEL':
if bpy.context.view_layer.objects.active is not None:
ob = utils.get_active_model()
return ob.location
if ui_props.asset_type == 'SCENE':
return None
elif ui_props.asset_type == 'MATERIAL':
if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None:
return bpy.context.active_object.location
elif ui_props.asset_type == 'TEXTURE':
return None
elif ui_props.asset_type == 'BRUSH':
return None
return None
def check_storage_quota(props):
if props.is_private == 'PUBLIC':
return True
profile = bpy.context.window_manager.get('bkit profile')
if profile is None or profile.get('remainingPrivateQuota') is None:
preferences = bpy.context.preferences.addons['blenderkit'].preferences
adata = search.request_profile(preferences.api_key)
if adata is None:
props.report = 'Please log-in first.'
return False
search.write_profile(adata)
profile = adata
quota = profile['user'].get('remainingPrivateQuota')
if quota is None or quota > 0:
return True
props.report = 'Private storage quota exceeded.'
return False
def auto_fix(asset_type=''):
# this applies various procedures to ensure coherency in the database.
asset = utils.get_active_asset()
props = utils.get_upload_props()
if asset_type == 'MATERIAL':
overrides.ensure_eevee_transparency(asset)
asset.name = props.name
upload_threads = []
class Uploader(threading.Thread):
'''
Upload thread -
- first uploads metadata
- blender gets started to process the file if .blend is uploaded
- if files need to be uploaded, uploads them
- thumbnail goes first
- files get uploaded
Returns
-------
'''
def __init__(self, upload_data=None, export_data=None, upload_set=None):
super(Uploader, self).__init__()
self.upload_data = upload_data
self.export_data = export_data
self.upload_set = upload_set
self._stop_event = threading.Event()
def stop(self):
self._stop_event.set()
def stopped(self):
return self._stop_event.is_set()
def send_message(self, message):
message = str(message).replace("'", "")
# this adds a UI report but also writes above the upload panel fields.
tasks_queue.add_task((reports.add_report, (message,)))
estring = f"{self.export_data['eval_path_state']} = '{message}'"
tasks_queue.add_task((exec, (estring,)))
def end_upload(self, message):
estring = self.export_data['eval_path_computing'] + ' = False'
tasks_queue.add_task((exec, (estring,)))
self.send_message(message)
def run(self):
# utils.pprint(upload_data)
self.upload_data['parameters'] = utils.dict_to_params(
self.upload_data['parameters']) # weird array conversion only for upload, not for tooltips.
script_path = os.path.dirname(os.path.realpath(__file__))
# first upload metadata to server, so it can be saved inside the current file
url = paths.get_api_url() + 'assets/'
headers = utils.get_headers(self.upload_data['token'])
# self.upload_data['license'] = 'ovejajojo'
json_metadata = self.upload_data # json.dumps(self.upload_data, ensure_ascii=False).encode('utf8')
# tasks_queue.add_task((reports.add_report, ('Posting metadata',)))
self.send_message('Posting metadata')
if self.export_data['assetBaseId'] == '':
try:
r = rerequests.post(url, json=json_metadata, headers=headers, verify=True,
immediate=True) # files = files,
# tasks_queue.add_task((reports.add_report, ('uploaded metadata',)))
utils.p(r.text)
self.send_message('uploaded metadata')
except requests.exceptions.RequestException as e:
print(e)
self.end_upload(e)
return {'CANCELLED'}
else:
url += self.export_data['id'] + '/'
try:
if 'MAINFILE' in self.upload_set:
json_metadata["verificationStatus"] = "uploading"
r = rerequests.patch(url, json=json_metadata, headers=headers, verify=True,
immediate=True) # files = files,
self.send_message('uploaded metadata')
# tasks_queue.add_task((reports.add_report, ('uploaded metadata',)))
# parse the request
# print('uploaded metadata')
print(r.text)
except requests.exceptions.RequestException as e:
print(e)
self.end_upload(e)
return {'CANCELLED'}
if self.stopped():
self.end_upload('Upload cancelled by user')
return
# props.upload_state = 'step 1'
if self.upload_set == ['METADATA']:
self.end_upload('Metadata posted successfully')
return {'FINISHED'}
try:
rj = r.json()
# utils.pprint(rj)
# if r.status_code not in (200, 201):
# if r.status_code == 401:
# ###reports.add_report(r.detail, 5, colors.RED)
# return {'CANCELLED'}
# if props.asset_base_id == '':
# props.asset_base_id = rj['assetBaseId']
# props.id = rj['id']
if self.export_data['assetBaseId'] == '':
self.export_data['assetBaseId'] = rj['assetBaseId']
self.export_data['id'] = rj['id']
# here we need to send asset ID's back into UI to be written in asset data.
estring = f"{self.export_data['eval_path']}.blenderkit.asset_base_id = '{rj['assetBaseId']}'"
tasks_queue.add_task((exec, (estring,)))
estring = f"{self.export_data['eval_path']}.blenderkit.id = '{rj['id']}'"
tasks_queue.add_task((exec, (estring,)))
# after that, the user's file needs to be saved to save the
# estring = f"bpy.ops.wm.save_as_mainfile(filepath={self.export_data['source_filepath']}, compress=False, copy=True)"
# tasks_queue.add_task((exec, (estring,)))
self.upload_data['assetBaseId'] = self.export_data['assetBaseId']
self.upload_data['id'] = self.export_data['id']
# props.uploading = True
if 'MAINFILE' in self.upload_set:
if self.upload_data['assetType'] == 'hdr':
fpath = self.export_data['hdr_filepath']
else:
fpath = os.path.join(self.export_data['temp_dir'], self.upload_data['assetBaseId'] + '.blend')
clean_file_path = paths.get_clean_filepath()
data = {
'export_data': self.export_data,
'upload_data': self.upload_data,
'debug_value': self.export_data['debug_value'],
'upload_set': self.upload_set,
}
datafile = os.path.join(self.export_data['temp_dir'], BLENDERKIT_EXPORT_DATA_FILE)
with open(datafile, 'w', encoding='utf-8') as s:
json.dump(data, s, ensure_ascii=False, indent=4)
self.send_message('preparing scene - running blender instance')
proc = subprocess.run([
self.export_data['binary_path'],
"--background",
"-noaudio",
clean_file_path,
"--python", os.path.join(script_path, "upload_bg.py"),
"--", datafile
], bufsize=1, stdout=sys.stdout, stdin=subprocess.PIPE, creationflags=utils.get_process_flags())
if self.stopped():
self.end_upload('Upload stopped by user')
return