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AhoCorasick.cs
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AhoCorasick.cs
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// Copyright (c) 2013 Pēteris Ņikiforovs
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections;
using System.Collections.Generic;
namespace AhoCorasick
{
/// <summary>
/// Trie that will find and return strings found in a text.
/// </summary>
public class Trie : Trie<string>
{
/// <summary>
/// Adds a string.
/// </summary>
/// <param name="s">The string to add.</param>
public void Add(string s)
{
Add(s, s);
}
/// <summary>
/// Adds multiple strings.
/// </summary>
/// <param name="strings">The strings to add.</param>
public void Add(IEnumerable<string> strings)
{
foreach (string s in strings)
{
Add(s);
}
}
}
/// <summary>
/// Trie that will find strings in a text and return values of type <typeparamref name="T"/>
/// for each string found.
/// </summary>
/// <typeparam name="TValue">Value type.</typeparam>
public class Trie<TValue> : Trie<char, TValue>
{
}
/// <summary>
/// Trie that will find strings or phrases and return values of type <typeparamref name="T"/>
/// for each string or phrase found.
/// </summary>
/// <remarks>
/// <typeparamref name="T"/> will typically be a char for finding strings
/// or a string for finding phrases or whole words.
/// </remarks>
/// <typeparam name="T">The type of a letter in a word.</typeparam>
/// <typeparam name="TValue">The type of the value that will be returned when the word is found.</typeparam>
public class Trie<T, TValue>
{
public int Count { get; private set; } = 0;
/// <summary>
/// Root of the trie. It has no value and no parent.
/// </summary>
private readonly Node<T, TValue> _root = new Node<T, TValue>();
/// <summary>
/// Adds a word to the tree.
/// </summary>
/// <remarks>
/// A word consists of letters. A node is built for each letter.
/// If the letter type is char, then the word will be a string, since it consists of letters.
/// But a letter could also be a string which means that a node will be added
/// for each word and so the word is actually a phrase.
/// </remarks>
/// <param name="word">The word that will be searched.</param>
/// <param name="value">The value that will be returned when the word is found.</param>
public void Add(IEnumerable<T> word, TValue value)
{
// start at the root
var node = _root;
// build a branch for the word, one letter at a time
// if a letter node doesn't exist, add it
foreach (T c in word)
{
var child = node[c] ?? (node[c] = new Node<T, TValue>(c, node));
node = child;
}
// mark the end of the branch
// by adding a value that will be returned when this word is found in a text
node.Values.Add(value);
++Count;
}
/// <summary>
/// Constructs fail or fall links.
/// </summary>
public void Build()
{
// construction is done using breadth-first-search
var queue = new Queue<Node<T, TValue>>();
queue.Enqueue(_root);
while (queue.Count > 0)
{
var node = queue.Dequeue();
// visit children
foreach (var child in node)
queue.Enqueue(child);
// fail link of root is root
if (node == _root)
{
_root.Fail = _root;
continue;
}
var fail = node.Parent.Fail;
while (fail[node.Word] == null && fail != _root)
fail = fail.Fail;
node.Fail = fail[node.Word] ?? _root;
if (node.Fail == node)
node.Fail = _root;
}
}
/// <summary>
/// Finds all added words in a text.
/// </summary>
/// <param name="text">The text to search in.</param>
/// <returns>The values, endIndexs that were added for the found words.</returns>
public IEnumerable<Tuple<TValue, int>> Find(IEnumerable<T> text)
{
var node = _root;
int endIndex = 0;
foreach (T c in text)
{
while (node[c] == null && node != _root)
node = node.Fail;
node = node[c] ?? _root;
for (var t = node; t != _root; t = t.Fail)
{
foreach (TValue value in t.Values)
yield return new Tuple<TValue, int>(value, endIndex);
}
++endIndex;
}
}
/// <summary>
/// Node in a trie.
/// </summary>
/// <typeparam name="TNode">The same as the parent type.</typeparam>
/// <typeparam name="TNodeValue">The same as the parent value type.</typeparam>
private class Node<TNode, TNodeValue> : IEnumerable<Node<TNode, TNodeValue>>
{
private readonly Dictionary<TNode, Node<TNode, TNodeValue>> _children =
new Dictionary<TNode, Node<TNode, TNodeValue>>();
/// <summary>
/// Constructor for the root node.
/// </summary>
public Node()
{
}
/// <summary>
/// Constructor for a node with a word
/// </summary>
/// <param name="word"></param>
/// <param name="parent"></param>
public Node(TNode word, Node<TNode, TNodeValue> parent)
{
this.Word = word;
this.Parent = parent;
}
/// <summary>
/// Word (or letter) for this node.
/// </summary>
public TNode Word { get; }
/// <summary>
/// Parent node.
/// </summary>
public Node<TNode, TNodeValue> Parent { get; }
/// <summary>
/// Fail or fall node.
/// </summary>
public Node<TNode, TNodeValue> Fail { get; set; }
/// <summary>
/// Children for this node.
/// </summary>
/// <param name="c">Child word.</param>
/// <returns>Child node.</returns>
public Node<TNode, TNodeValue> this[TNode c]
{
get { return _children.ContainsKey(c) ? _children[c] : null; }
set { _children[c] = value; }
}
/// <summary>
/// Values for words that end at this node.
/// </summary>
public List<TNodeValue> Values { get; } = new List<TNodeValue>();
/// <inherit/>
public IEnumerator<Node<TNode, TNodeValue>> GetEnumerator()
{
return _children.Values.GetEnumerator();
}
/// <inherit/>
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <inherit/>
public override string ToString()
{
return Word.ToString();
}
}
}
}