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Reposition Dialog frames #31

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mkaito opened this issue Oct 17, 2015 · 2 comments
Open

Reposition Dialog frames #31

mkaito opened this issue Oct 17, 2015 · 2 comments

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@mkaito
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mkaito commented Oct 17, 2015

I've used UnitedDialogs, which is unmaintained, for a long time, which repositions dialogs in a more sane manner than they do by default (attached to an NPC head, for example).

I'd like to implement a simplified version in VikingDialog.

@sevelev
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sevelev commented Oct 18, 2015

That is a great idea.

I just had a bug with my dialog addon. A couple quests would show my previous quest reward listed below the actual reward for that quest when picking up new quests. It was like it was tacked on top of the frame, since it would extend beyond the background and overlap the bottom of the frame. Reloading the UI fixed it.

I only changed sprites for my addon, though. So, maybe it is a bug with the default dialog addon. I didn't touch the lua.

@mkaito
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mkaito commented Oct 18, 2015

Data sourcing should not be affected by just messing with the xml, for the most part. I've never seen this happen with the default UI or UnitedDialogs. If you encounter this again, please open a new issue and try to get a screenshot.

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