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VikingLibrary.lua
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VikingLibrary.lua
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require "Apollo"
require "GameLib"
-- require "Window"
-- require "ChatSystemLib"
-----------------------------------------------------------------------------------------------
-- VikingLibrary Module Definition
-----------------------------------------------------------------------------------------------
local VikingLibrary = {
_VERSION = 'VikingLibrary.lua 0.0.1',
_URL = '',
_DESCRIPTION = '',
_LICENSE = [[
MIT LICENSE
Copyright (c) 2014 Kevin Altman
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]],
Settings = nil
}
local tModules = {}
-----------------------------------------------------------------------------------------------
-- Constants
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
-- Initialization
-----------------------------------------------------------------------------------------------
function VikingLibrary:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function VikingLibrary:Init()
local bHasConfigureFunction = false
local strConfigureButtonText = ""
local tDependencies = { "VikingSettings" }
Apollo.RegisterAddon(self, bHasConfigureFunction, strConfigureButtonText, tDependencies)
end
-----------------------------------------------------------------------------------------------
-- VikingLibrary OnLoad
-----------------------------------------------------------------------------------------------
function VikingLibrary:OnLoad()
-- load our form file
self.xmlDoc = XmlDoc.CreateFromFile("VikingLibrary.xml")
self.xmlDoc:RegisterCallback("OnDocLoaded", self)
Apollo.LoadSprites("VikingSprites.xml")
end
-----------------------------------------------------------------------------------------------
-- Public Methods
-----------------------------------------------------------------------------------------------
-- Assumes that alpha is a value of 0-100
function VikingLibrary:NewColor(color, alpha)
self.color(color, alpha)
return ApolloColor.new(sAlpha .. self.tColors[color])
end
function VikingLibrary.color(color, alpha)
alpha = alpha == nil and 100
local sAlpha = string.format("%x", (alpha / 100) * 255)
return sAlpha .. VikingLibrary.tColors[color]
end
-- GetKeyFromValue(t, value)
--
-- Finds a key in table 't' which has the value 'v'
function VikingLibrary.GetKeyFromValue(t, value)
for k,v in pairs(t) do
if v==value then return k end
end
return nil
end
-----------------------------------------------------------------------------------------------
-- VikingLibrary OnDocLoaded
-----------------------------------------------------------------------------------------------
function VikingLibrary:OnDocLoaded()
if self.xmlDoc ~= nil and self.xmlDoc:IsLoaded() then
self.wndMain = Apollo.LoadForm(self.xmlDoc, "Form", nil, self)
if self.wndMain == nil then
Apollo.AddAddonErrorText(self, "Could not load the main window for some reason.")
return
end
self.wndMain:Show(true, true)
Event_FireGenericEvent("VikingLibrary:Loaded")
self.Settings = Apollo.GetAddon("VikingSettings")
self.tColors = self.Settings.tColors
end
end
function VikingLibrary.Include(modules)
local m = {}
for k,v in ipairs(modules) do
table.insert(m, tModules[v])
end
return unpack(m)
end
-----------------------------------------------------------------------------------------------
-- VikingLibrary Instance
-----------------------------------------------------------------------------------------------
local VikingLibraryInst = VikingLibrary:new()
VikingLibraryInst:Init()