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PointEditor.cs
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PointEditor.cs
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using System.Windows;
namespace Nodify.Playground
{
public class PointEditor : ObservableObject
{
public double X
{
get => Value.X;
set
{
Value = new Point(value, Value.Y);
if (value >= 0)
{
Size = new Size(value, Size.Height);
}
}
}
public double Y
{
get => Value.Y;
set
{
Value = new Point(Value.X, value);
if (value >= 0)
{
Size = new Size(Size.Width, value);
}
}
}
private Point _value;
public Point Value
{
get => _value;
set => SetProperty(ref _value, value)
.Then(() =>
{
OnPropertyChanged(nameof(X));
OnPropertyChanged(nameof(Y));
});
}
private Size _size;
public Size Size
{
get => _size;
set => SetProperty(ref _size, value)
.Then(() =>
{
OnPropertyChanged(nameof(X));
OnPropertyChanged(nameof(Y));
});
}
public static implicit operator PointEditor(Point point)
{
return new PointEditor
{
X = point.X,
Y = point.Y
};
}
public static implicit operator PointEditor(Size size)
{
return new PointEditor
{
X = size.Width,
Y = size.Height
};
}
}
}