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l17cells.user.js
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l17cells.user.js
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// ==UserScript==
// @id iitc-plugin-l17cells@vib
// @name IITC plugin: Show S2 Level 17 Cells
// @author vib
// @category Layer
// @version 0.1.6
// @namespace https://github.com/vibrunazo/l17cells
// @updateURL https://raw.githubusercontent.com/vibrunazo/l17cells/master/l17cells.meta.js
// @downloadURL https://raw.githubusercontent.com/vibrunazo/l17cells/master/l17cells.user.js
// @description IITC: Shows S2 level 17 cells on the map
// @include https://*.ingress.com/intel*
// @include http://*.ingress.com/intel*
// @match https://*.ingress.com/intel*
// @match http://*.ingress.com/intel*
// @include https://*.ingress.com/mission/*
// @include http://*.ingress.com/mission/*
// @match https://*.ingress.com/mission/*
// @match http://*.ingress.com/mission/*
// @grant none
// ==/UserScript==
// This plugin is a simple fork of the Regions plugin by Jonatkins
//
// original plugin at:
// https://github.com/jonatkins/ingress-intel-total-conversion
function wrapper(plugin_info)
{
// ensure plugin framework is there, even if iitc is not yet loaded
if (typeof window.plugin !== 'function') window.plugin = function() {};
//PLUGIN AUTHORS: writing a plugin outside of the IITC build environment? if so, delete these lines!!
//(leaving them in place might break the 'About IITC' page or break update checks)
plugin_info.buildName = 'l17cells';
plugin_info.dateTimeVersion = '20170110.010106';
plugin_info.pluginId = 'l17cells';
//END PLUGIN AUTHORS NOTE
// PLUGIN START ////////////////////////////////////////////////////////
// http://jsbeautifier.org/
// use own namespace for plugin
window.plugin.showcells = function() {};
// SET THIS TO TRUE WHILE DEBUGGING
window.plugin.showcells.debug = false;
window.plugin.showcells.storage = { cellLevel: 17 };
window.plugin.showcells.storageKey = 'showcells-storage';
// update the localStorage datas
window.plugin.showcells.saveStorage = function()
{
localStorage[window.plugin.showcells.storageKey] = JSON.stringify(window.plugin.showcells.storage);
};
// load the localStorage datas
window.plugin.showcells.loadStorage = function()
{
if (typeof localStorage[window.plugin.showcells.storageKey] != "undefined")
{
window.plugin.showcells.storage = JSON.parse(localStorage[window.plugin.showcells.storageKey]);
}
//ensure default values are always set
if (typeof window.plugin.showcells.storage.cellLevel == "undefined")
{
window.plugin.showcells.storage.cellLevel = 17;
}
};
window.plugin.showcells.setCellLevel = function()
{
var newCellLevel = prompt("Set a cell level", window.plugin.showcells.storage.cellLevel);
newCellLevel = parseInt(newCellLevel, 10);
if (window.plugin.showcells.debug)
{
console.log("new cell=" + newCellLevel);
}
if (newCellLevel !== isNaN && newCellLevel >= 2 && newCellLevel <= 20)
{
//alert("Valid cell value");
window.plugin.showcells.storage.cellLevel = newCellLevel;
window.plugin.showcells.saveStorage();
window.plugin.showcells.update();
}
else
{
alert("Invalid cell value. Must be a number between 2 and 20");
}
};
window.plugin.showcells.setup = function()
{
window.plugin.showcells.loadStorage();
// Add a link to the Toolbox to change S2 Level instead of a button
$('#toolbox').append(' <a onclick="window.plugin.showcells.setCellLevel()" title="Change the level of S2 Cells displayed">Change S2 Level</a>');
/// S2 Geometry functions
// the regional scoreboard is based on a level 6 S2 Cell
// - https://docs.google.com/presentation/d/1Hl4KapfAENAOf4gv-pSngKwvS_jwNVHRPZTTDzXXn6Q/view?pli=1#slide=id.i22
// at the time of writing there's no actual API for the intel map to retrieve scoreboard data,
// but it's still useful to plot the score cells on the intel map
// the S2 geometry is based on projecting the earth sphere onto a cube, with some scaling of face coordinates to
// keep things close to approximate equal area for adjacent cells
// to convert a lat,lng into a cell id:
// - convert lat,lng to x,y,z
// - convert x,y,z into face,u,v
// - u,v scaled to s,t with quadratic formula
// - s,t converted to integer i,j offsets
// - i,j converted to a position along a Hubbert space-filling curve
// - combine face,position to get the cell id
//NOTE: compared to the google S2 geometry library, we vary from their code in the following ways
// - cell IDs: they combine face and the hilbert curve position into a single 64 bit number. this gives efficient space
// and speed. javascript doesn't have appropriate data types, and speed is not cricical, so we use
// as [face,[bitpair,bitpair,...]] instead
// - i,j: they always use 30 bits, adjusting as needed. we use 0 to (1<<level)-1 instead
// (so GetSizeIJ for a cell is always 1)
(function()
{
window.S2 = {};
var LatLngToXYZ = function(latLng)
{
var d2r = Math.PI / 180.0;
var phi = latLng.lat * d2r;
var theta = latLng.lng * d2r;
var cosphi = Math.cos(phi);
return [Math.cos(theta) * cosphi, Math.sin(theta) * cosphi, Math.sin(phi)];
};
var XYZToLatLng = function(xyz)
{
var r2d = 180.0 / Math.PI;
var lat = Math.atan2(xyz[2], Math.sqrt(xyz[0] * xyz[0] + xyz[1] * xyz[1]));
var lng = Math.atan2(xyz[1], xyz[0]);
return L.latLng(lat * r2d, lng * r2d);
};
var largestAbsComponent = function(xyz)
{
var temp = [Math.abs(xyz[0]), Math.abs(xyz[1]), Math.abs(xyz[2])];
if (temp[0] > temp[1])
{
if (temp[0] > temp[2])
{
return 0;
}
else
{
return 2;
}
}
else
{
if (temp[1] > temp[2])
{
return 1;
}
else
{
return 2;
}
}
};
var faceXYZToUV = function(face, xyz)
{
var u, v;
switch (face)
{
case 0:
u = xyz[1] / xyz[0];
v = xyz[2] / xyz[0];
break;
case 1:
u = -xyz[0] / xyz[1];
v = xyz[2] / xyz[1];
break;
case 2:
u = -xyz[0] / xyz[2];
v = -xyz[1] / xyz[2];
break;
case 3:
u = xyz[2] / xyz[0];
v = xyz[1] / xyz[0];
break;
case 4:
u = xyz[2] / xyz[1];
v = -xyz[0] / xyz[1];
break;
case 5:
u = -xyz[1] / xyz[2];
v = -xyz[0] / xyz[2];
break;
default:
throw {
error: 'Invalid face'
};
break;
}
return [u, v];
}
var XYZToFaceUV = function(xyz)
{
var face = largestAbsComponent(xyz);
if (xyz[face] < 0)
{
face += 3;
}
uv = faceXYZToUV(face, xyz);
return [face, uv];
};
var FaceUVToXYZ = function(face, uv)
{
var u = uv[0];
var v = uv[1];
switch (face)
{
case 0:
return [1, u, v];
case 1:
return [-u, 1, v];
case 2:
return [-u, -v, 1];
case 3:
return [-1, -v, -u];
case 4:
return [v, -1, -u];
case 5:
return [v, u, -1];
default:
throw {
error: 'Invalid face'
};
};
};
var STToUV = function(st)
{
var singleSTtoUV = function(st)
{
if (st >= 0.5)
{
return (1 / 3.0) * (4 * st * st - 1);
}
else
{
return (1 / 3.0) * (1 - (4 * (1 - st) * (1 - st)));
}
};
return [singleSTtoUV(st[0]), singleSTtoUV(st[1])];
};
var UVToST = function(uv)
{
var singleUVtoST = function(uv)
{
if (uv >= 0)
{
return 0.5 * Math.sqrt(1 + 3 * uv);
}
else
{
return 1 - 0.5 * Math.sqrt(1 - 3 * uv);
}
};
return [singleUVtoST(uv[0]), singleUVtoST(uv[1])];
};
var STToIJ = function(st, order)
{
var maxSize = (1 << order);
var singleSTtoIJ = function(st)
{
var ij = Math.floor(st * maxSize);
return Math.max(0, Math.min(maxSize - 1, ij));
};
return [singleSTtoIJ(st[0]), singleSTtoIJ(st[1])];
};
var IJToST = function(ij, order, offsets)
{
var maxSize = (1 << order);
return [
(ij[0] + offsets[0]) / maxSize,
(ij[1] + offsets[1]) / maxSize
];
};
// hilbert space-filling curve
// based on http://blog.notdot.net/2009/11/Damn-Cool-Algorithms-Spatial-indexing-with-Quadtrees-and-Hilbert-Curves
// note: rather then calculating the final integer hilbert position, we just return the list of quads
// this ensures no precision issues whth large orders (S3 cell IDs use up to 30), and is more
// convenient for pulling out the individual bits as needed later
var pointToHilbertQuadList = function(x, y, order)
{
var hilbertMap = {
'a': [
[0, 'd'],
[1, 'a'],
[3, 'b'],
[2, 'a']
],
'b': [
[2, 'b'],
[1, 'b'],
[3, 'a'],
[0, 'c']
],
'c': [
[2, 'c'],
[3, 'd'],
[1, 'c'],
[0, 'b']
],
'd': [
[0, 'a'],
[3, 'c'],
[1, 'd'],
[2, 'd']
]
};
var currentSquare = 'a';
var positions = [];
for (var i = order - 1; i >= 0; i--)
{
var mask = 1 << i;
var quad_x = x & mask ? 1 : 0;
var quad_y = y & mask ? 1 : 0;
var t = hilbertMap[currentSquare][quad_x * 2 + quad_y];
positions.push(t[0]);
currentSquare = t[1];
}
return positions;
};
// S2Cell class
S2.S2Cell = function() {};
//static method to construct
S2.S2Cell.FromLatLng = function(latLng, level)
{
var xyz = LatLngToXYZ(latLng);
var faceuv = XYZToFaceUV(xyz);
var st = UVToST(faceuv[1]);
var ij = STToIJ(st, level);
return S2.S2Cell.FromFaceIJ(faceuv[0], ij, level);
};
S2.S2Cell.FromFaceIJ = function(face, ij, level)
{
var cell = new S2.S2Cell();
cell.face = face;
cell.ij = ij;
cell.level = level;
return cell;
};
S2.S2Cell.prototype.toString = function()
{
return 'F' + this.face + 'ij[' + this.ij[0] + ',' + this.ij[1] + ']@' + this.level;
};
S2.S2Cell.prototype.getLatLng = function()
{
var st = IJToST(this.ij, this.level, [0.5, 0.5]);
var uv = STToUV(st);
var xyz = FaceUVToXYZ(this.face, uv);
return XYZToLatLng(xyz);
};
S2.S2Cell.prototype.getCornerLatLngs = function()
{
var result = [];
var offsets = [
[0.0, 0.0],
[0.0, 1.0],
[1.0, 1.0],
[1.0, 0.0]
];
for (var i = 0; i < 4; i++)
{
var st = IJToST(this.ij, this.level, offsets[i]);
var uv = STToUV(st);
var xyz = FaceUVToXYZ(this.face, uv);
result.push(XYZToLatLng(xyz));
}
return result;
};
S2.S2Cell.prototype.getFaceAndQuads = function()
{
var quads = pointToHilbertQuadList(this.ij[0], this.ij[1], this.level);
return [this.face, quads];
};
S2.S2Cell.prototype.getNeighbors = function()
{
var fromFaceIJWrap = function(face, ij, level)
{
var maxSize = (1 << level);
if (ij[0] >= 0 && ij[1] >= 0 && ij[0] < maxSize && ij[1] < maxSize)
{
// no wrapping out of bounds
return S2.S2Cell.FromFaceIJ(face, ij, level);
}
else
{
// the new i,j are out of range.
// with the assumption that they're only a little past the borders we can just take the points as
// just beyond the cube face, project to XYZ, then re-create FaceUV from the XYZ vector
var st = IJToST(ij, level, [0.5, 0.5]);
var uv = STToUV(st);
var xyz = FaceUVToXYZ(face, uv);
var faceuv = XYZToFaceUV(xyz);
face = faceuv[0];
uv = faceuv[1];
st = UVToST(uv);
ij = STToIJ(st, level);
return S2.S2Cell.FromFaceIJ(face, ij, level);
}
};
var face = this.face;
var i = this.ij[0];
var j = this.ij[1];
var level = this.level;
return [
fromFaceIJWrap(face, [i - 1, j], level),
fromFaceIJWrap(face, [i, j - 1], level),
fromFaceIJWrap(face, [i + 1, j], level),
fromFaceIJWrap(face, [i, j + 1], level)
];
};
})();
window.plugin.showcells.regionLayer = L.layerGroup();
$("<style>")
.prop("type", "text/css")
.html(".plugin-showcells-name {\
font-size: 14px;\
font-weight: bold;\
color: gold;\
opacity: 0.7;\
text-align: center;\
text-shadow: -1px -1px #000, 1px -1px #000, -1px 1px #000, 1px 1px #000, 0 0 2px #000; \
pointer-events: none;\
}")
.appendTo("head");
addLayerGroup('S2 Cells', window.plugin.showcells.regionLayer, true);
map.on('moveend', window.plugin.showcells.update);
addHook('search', window.plugin.showcells.search);
window.plugin.showcells.update();
};
window.plugin.showcells.FACE_NAMES = ['AF', 'AS', 'NR', 'PA', 'AM', 'ST'];
window.plugin.showcells.CODE_WORDS = [
'ALPHA', 'BRAVO', 'CHARLIE', 'DELTA',
'ECHO', 'FOXTROT', 'GOLF', 'HOTEL',
'JULIET', 'KILO', 'LIMA', 'MIKE',
'NOVEMBER', 'PAPA', 'ROMEO', 'SIERRA',
];
// This regexp is quite forgiving. Dashes are allowed between all components, each dash and leading zero is optional.
// All whitespace is removed in onSearch(). If the first or both the first and second component are omitted, they are
// replaced with the current cell's coordinates (=the cell which contains the center point of the map). If the last
// component is ommited, the 4x4 cell group is used.
window.plugin.showcells.REGEXP = new RegExp('^(?:(?:(' + plugin.showcells.FACE_NAMES.join('|') + ')-?)?((?:1[0-6])|(?:0?[1-9]))-?)?(' +
plugin.showcells.CODE_WORDS.join('|') + ')(?:-?((?:1[0-5])|(?:0?\\d)))?$', 'i');
window.plugin.showcells.regionName = function(cell)
{
// ingress does some odd things with the naming. for some faces, the i and j coords are flipped when converting
// (and not only the names - but the full quad coords too!). easiest fix is to create a temporary cell with the coords
// swapped
if (cell.face == 1 || cell.face == 3 || cell.face == 5)
{
cell = S2.S2Cell.FromFaceIJ(cell.face, [cell.ij[1], cell.ij[0]], cell.level);
}
// first component of the name is the face
var name = window.plugin.showcells.FACE_NAMES[cell.face];
if (cell.level >= 4)
{
// next two components are from the most signifitant four bits of the cell I/J
var regionI = cell.ij[0] >> (cell.level - 4);
var regionJ = cell.ij[1] >> (cell.level - 4);
name += zeroPad(regionI + 1, 2) + '-' + window.plugin.showcells.CODE_WORDS[regionJ];
}
if (cell.level >= 6)
{
// the final component is based on the hibbert curve for the relevant cell
var facequads = cell.getFaceAndQuads();
var number = facequads[1][4] * 4 + facequads[1][5];
name += '-' + zeroPad(number, 2);
}
return name;
};
window.plugin.showcells.search = function(query)
{
var terms = query.term.replace(/\s+/g, '').split(/[,;]/);
var matches = terms.map(function(string)
{
return string.match(window.plugin.showcells.REGEXP);
});
if (!matches.every(function(match)
{
return match !== null;
})) return;
var currentCell = window.plugin.showcells.regionName(S2.S2Cell.FromLatLng(map.getCenter(), 6));
matches.forEach(function(match)
{
if (!match[1])
match[1] = currentCell.substr(0, 2);
else
match[1] = match[1].toUpperCase();
if (!match[2])
match[2] = currentCell.substr(2, 2);
match[3] = match[3].toUpperCase();
var result = window.plugin.showcells.getSearchResult(match);
if (result) query.addResult(result);
});
};
// rot and d2xy from Wikipedia
window.plugin.showcells.rot = function(n, x, y, rx, ry)
{
if (ry == 0)
{
if (rx == 1)
{
x = n - 1 - x;
y = n - 1 - y;
}
return [y, x];
}
return [x, y];
}
window.plugin.showcells.d2xy = function(n, d)
{
var rx, ry, s, t = d,
xy = [0, 0];
for (s = 1; s < n; s *= 2)
{
rx = 1 & (t / 2);
ry = 1 & (t ^ rx);
xy = window.plugin.showcells.rot(s, xy[0], xy[1], rx, ry);
xy[0] += s * rx;
xy[1] += s * ry;
t /= 4;
}
return xy;
};
window.plugin.showcells.getSearchResult = function(match)
{
var faceId = window.plugin.showcells.FACE_NAMES.indexOf(match[1]);
var id1 = parseInt(match[2]);
var codeWordId = window.plugin.showcells.CODE_WORDS.indexOf(match[3]);
var id2 = match[4] === undefined ? undefined : parseInt(match[4]);
if (faceId === -1 || id1 < 1 && id1 > 16 || codeWordId === -1 || id2 < 0 || id2 > 15) return;
// looks good. now we need the face/i/j values for this cell
// face is used as-is
// id1 is the region 'i' value (first 4 bits), codeword is the 'j' value (first 4 bits)
var regionI = id1 - 1;
var regionJ = codeWordId;
var result = {},
level;
if (id2 === undefined)
{
result.description = 'Regional score cells (cluster of 16 cells)';
result.icon = 'data:image/svg+xml;base64,' + btoa('<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" version="1.1">\n <path style="fill:orange;stroke:none" d="M 1,3.5 9,0 11,8.5 3,12 z"/>\n</svg>\n'.replace(/orange/, 'gold'));
level = 4;
}
else
{
result.description = 'Regional score cell';
result.icon = 'data:image/svg+xml;base64,' + btoa('<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" version="1.1">\n <path style="fill:orange;stroke:none" d="M 1,3.5 9,0 11,8.5 3,12 z"/>\n</svg>\n');
level = 6;
var xy = window.plugin.showcells.d2xy(4, id2);
regionI = (regionI << 2) + xy[0];
regionJ = (regionJ << 2) + xy[1];
}
// as in the name-construction above, for odd numbered faces, the I and J need swapping
var cell = (faceId % 2 == 1) ?
S2.S2Cell.FromFaceIJ(faceId, [regionJ, regionI], level) :
S2.S2Cell.FromFaceIJ(faceId, [regionI, regionJ], level);
var corners = cell.getCornerLatLngs();
result.title = window.plugin.showcells.regionName(cell);
result.layer = L.geodesicPolygon(corners,
{
fill: false,
color: 'red',
clickable: false
});
result.bounds = L.latLngBounds(corners);
return result;
};
window.plugin.showcells.update = function()
{
try
{
window.plugin.showcells.regionLayer.clearLayers();
}
catch (err)
{
if (window.plugin.showcells.debug)
{
console.log('Error while clearing old boxes: ' + err.message)
}
}
var bounds = map.getBounds();
var seenCells = {};
var drawCellAndNeighbors = function(cell)
{
var cellStr = cell.toString();
if (!seenCells[cellStr])
{
// cell not visited - flag it as visited now
seenCells[cellStr] = true;
// is it on the screen?
var corners = cell.getCornerLatLngs();
var cellBounds = L.latLngBounds([corners[0], corners[1]]).extend(corners[2]).extend(corners[3]);
if (cellBounds.intersects(bounds))
{
// on screen - draw it
window.plugin.showcells.drawCell(cell);
// and recurse to our neighbors
var neighbors = cell.getNeighbors();
for (var i = 0; i < neighbors.length; i++)
{
drawCellAndNeighbors(neighbors[i]);
}
}
}
};
// centre cell
var zoom = map.getZoom();
var maxzoom = 16;
if (window.plugin.showcells.storage.cellLevel <= 14) maxzoom = 10;
if (window.plugin.showcells.storage.cellLevel <= 8) maxzoom = 5;
if (zoom >= maxzoom)
{ // 5 // ;;;;
// var cellSize = zoom>=7 ? 6 : 4; // ;;;;vib
var cellSize = window.plugin.showcells.storage.cellLevel;
var cell = S2.S2Cell.FromLatLng(map.getCenter(), cellSize);
drawCellAndNeighbors(cell);
}
// the six cube side boundaries. we cheat by hard-coding the coords as it's simple enough
var latLngs = [
[45, -180],
[35.264389682754654, -135],
[35.264389682754654, -45],
[35.264389682754654, 45],
[35.264389682754654, 135],
[45, 180]
];
var globalCellOptions = {
color: 'red',
weight: 7,
opacity: 0.5,
clickable: false
};
for (var i = 0; i < latLngs.length - 1; i++)
{
// the geodesic line code can't handle a line/polyline spanning more than (or close to?) 180 degrees, so we draw
// each segment as a separate line
var poly1 = L.geodesicPolyline([latLngs[i], latLngs[i + 1]], globalCellOptions);
window.plugin.showcells.regionLayer.addLayer(poly1);
//southern mirror of the above
var poly2 = L.geodesicPolyline([
[-latLngs[i][0], latLngs[i][1]],
[-latLngs[i + 1][0], latLngs[i + 1][1]]
], globalCellOptions);
window.plugin.showcells.regionLayer.addLayer(poly2);
}
// and the north-south lines. no need for geodesic here
for (var i = -135; i <= 135; i += 90)
{
var poly = L.polyline([
[35.264389682754654, i],
[-35.264389682754654, i]
], globalCellOptions);
window.plugin.showcells.regionLayer.addLayer(poly);
}
}
window.plugin.showcells.drawCell = function(cell)
{
//TODO: move to function - then call for all cells on screen
// corner points
var corners = cell.getCornerLatLngs();
// center point
var center = cell.getLatLng();
// name
var name = window.plugin.showcells.regionName(cell);
var color = cell.level == 6 ? 'gold' : 'orange';
// the level 6 cells have noticible errors with non-geodesic lines - and the larger level 4 cells are worse
// NOTE: we only draw two of the edges. as we draw all cells on screen, the other two edges will either be drawn
// from the other cell, or be off screen so we don't care
var region = L.geodesicPolyline([corners[0], corners[1], corners[2]],
{
fill: false,
color: color,
opacity: 0.5,
weight: 5,
clickable: false
});
window.plugin.showcells.regionLayer.addLayer(region);
// move the label if we're at a high enough zoom level and it's off screen
if (map.getZoom() >= 9)
{
var namebounds = map.getBounds().pad(-0.1); // pad 10% inside the screen bounds
if (!namebounds.contains(center))
{
// name is off-screen. pull it in so it's inside the bounds
var newlat = Math.max(Math.min(center.lat, namebounds.getNorth()), namebounds.getSouth());
var newlng = Math.max(Math.min(center.lng, namebounds.getEast()), namebounds.getWest());
var newpos = L.latLng(newlat, newlng);
// ensure the new position is still within the same cell
var newposcell = S2.S2Cell.FromLatLng(newpos, 6);
if (newposcell.toString() == cell.toString())
{
center = newpos;
}
// else we leave the name where it was - offscreen
}
}
var marker = L.marker(center,
{
icon: L.divIcon(
{
className: 'plugin-showcells-name',
iconAnchor: [100, 5],
iconSize: [200, 10],
html: name,
})
});
//window.plugin.showcells.regionLayer.addLayer(marker); // ;;;;vib
};
var setup = window.plugin.showcells.setup;
// PLUGIN END //////////////////////////////////////////////////////////
setup.info = plugin_info; //add the script info data to the function as a property
if (!window.bootPlugins) window.bootPlugins = [];
window.bootPlugins.push(setup);
// if IITC has already booted, immediately run the 'setup' function
if (window.iitcLoaded && typeof setup === 'function') setup();
} // wrapper end
// inject code into site context
var script = document.createElement('script');
var info = {};
if (typeof GM_info !== 'undefined' && GM_info && GM_info.script) info.script = {
version: GM_info.script.version,
name: GM_info.script.name,
description: GM_info.script.description
};
script.appendChild(document.createTextNode('(' + wrapper + ')(' + JSON.stringify(info) + ');'));
(document.body || document.head || document.documentElement).appendChild(script);