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Fix bug 909 #911
Fix bug 909 #911
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Hi there! This one is a little better, because usually after cutting thrust the speed returns to 0, but I am still able to far exceed the speed limit for the Llama. When starting a new campaign, did a repair and refuel and then pop off the planet. In the classic versions of Vega Strike, this was simply impossible, and your maximum speed in MANEUVER mode was always pegged at 125 for the repaired Llama, and whatever other speed was set if you are flying another ship. With this branch of the game engine, and the master branch of Assets there is a save file which I basically did the same thing. New campaign, and repair and refuel the Llama. In more than one instance, when loading this game, I was able to do this turn and cut thrust and the ship continued at a speed of 300+ To re-iterate this in maybe another way. When you have your flight computer in Maneuver mode, it decreases the thrust from your main thruster while you are maneuvering to ensure that you never exceed the maximum set speed. |
Hmm, maybe I can put it another way. The top speed in maneuver mode of the flight computer is similar to a electronic speed limiter in a car. Now when you change direction, a combination of your thrusters are used to change the course of the ship. The thrusters pointing in your previous direction of travel will fire to slow you down in that direction, and the other thrusters at the back of your ship will only fire enough to keep your total speed to whichever speed was set. |
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This does indeed put back the Orthogonal acceleration.
Not having the orthogonal acceleration is a different issue than being able to exceed the set speed. I'll continue that as a separate bug.
This one is good to go. :)
closes #909
Please answer the following:
Code Changes: