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Right now, if you select a resolution that is less than your monitor's native resolution, and put it to full screen,
the game displays with a black border that makes up the difference between the monitors native resolution and the requested game resolution.
I believe that SDL may have a function where it can scale the requested resolution to the monitor's native resolution.
Would it be possible to implement this as a menu option?
It would then be possible to pick a resolution that works well with the game UI, and simply scale it to match the native resolution of the requested monitor.
The text was updated successfully, but these errors were encountered:
Note that the issue you're referring to is #913 and not SDL scaling. This game (and most others), does not respect the OS scaling parameter. A ship, 1000m in front, would appear the same in any resolution. By same I mean wrt size. The main issue I see is one of fonts.
However, given that the current fonts are part of a from-scratch widgets, I suspect this will wait until we migrate to another system.
Right now, if you select a resolution that is less than your monitor's native resolution, and put it to full screen,
the game displays with a black border that makes up the difference between the monitors native resolution and the requested game resolution.
I believe that SDL may have a function where it can scale the requested resolution to the monitor's native resolution.
Would it be possible to implement this as a menu option?
It would then be possible to pick a resolution that works well with the game UI, and simply scale it to match the native resolution of the requested monitor.
The text was updated successfully, but these errors were encountered: