-
-
Notifications
You must be signed in to change notification settings - Fork 44
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Better dock coordinates and marking. #880
Comments
I have never had issues with missing the dock on the planet. My issue has always been that the planet dock is "busy" and so unavailable for landing. Planetary objects, in my mind, should have nearly limitless docking bays available. I presume the game engine treats all docks the same, and so if a ship is in the planetary dock, it is unavailable for docking of the next craft. Since the planet dock is already special, it should also not be able to be "busy" |
Yes, we need to do something here. Agree we're missing the cut scenes which WCU had. Can certainly understand planets having limited docking ports since generally many would not want to have a ship land just anywhere outside of space ports; that said - the space ports should be so numerous that it should be hard to fill them. On a rare occasion I have had issues with docking at planets; but did not know why. If the planet is too busy we should give a response when docking is requested so the player knows docking has been denied. Also agree we should remove the docking rectangles for the planets; and it would also be helpful to give a 3-D pathing - perhaps a series of docking rectangles with a line down the center so you know better where to go. Certainly worth some discussion and thought on how we should do this. |
The real, elegant solution for a planet should be to add cities to them. |
When flying, the dock markings are two dimensional. It make it unclear where we need to fly to.
For planets, making a rectangular dock is meaningless. We should remove it.
With planets, the dock should extend from the planet surface up. Right now it is at a certain altitude, This makes no sense and if you miss this altitude, you can keep going lower and not be able to land.
The text was updated successfully, but these errors were encountered: