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module.mk
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module.mk
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.PHONY: default all bindirs clean combine partial
TARGETS:=survivor$(EXESUFFIX) shadowgrounds$(EXESUFFIX)
default: all
all: $(TARGETS)
combine: survivor-combine$(EXESUFFIX) shadowgrounds-combine$(EXESUFFIX)
partial: survivor-partial.o
CXXFLAGS+=-I$(TOPDIR) -I$(TOPDIR)/storm/include -I$(TOPDIR)/storm/keyb3
# rules here
%.sg.o: %.cpp
$(CXX) -c -include $(TOPDIR)/shadowgrounds/configuration.h -DPROJECT_SHADOWGROUNDS -I$(TOPDIR)/shadowgrounds -MT$@ -MF $*.sg.d -MMD $(CXXFLAGS) $(INCLUDES) -o $@ $<
# $(CXX) -c -DHACKY_SG_AMBIENT_LIGHT_FIX -include $(TOPDIR)/shadowgrounds/configuration.h -DPROJECT_SHADOWGROUNDS -I$(TOPDIR)/shadowgrounds -MT$@ -MF $*.sg.d -MMD $(CXXFLAGS) $(INCLUDES) -o $@ $<
%.sv.o: %.cpp
$(CXX) -c -include $(TOPDIR)/survivor/configuration.h -DPROJECT_SURVIVOR -I$(TOPDIR)/survivor -MT$@ -MF $*.sv.d -MMD $(CXXFLAGS) $(INCLUDES) -o $@ $<
CLEANDIRS:=
#unfortunately this doesn't work
#dirs:=container convert filesystem game ogui physics physics_ode shadowgrounds sound storm system ui util
#$(foreach dir, $(dirs), include $(dir)/module.mk)
dir:=container
include $(TOPDIR)/$(dir)/module.mk
dir:=convert
include $(TOPDIR)/$(dir)/module.mk
dir:=editor
include $(TOPDIR)/$(dir)/module.mk
dir:=filesystem
include $(TOPDIR)/$(dir)/module.mk
dir:=game
include $(TOPDIR)/$(dir)/module.mk
dir:=ogui
include $(TOPDIR)/$(dir)/module.mk
dir:=particle_editor2
include $(TOPDIR)/$(dir)/module.mk
dir:=physics
include $(TOPDIR)/$(dir)/module.mk
dir:=ui
include $(TOPDIR)/$(dir)/module.mk
dir:=util
include $(TOPDIR)/$(dir)/module.mk
dir:=shadowgrounds
include $(TOPDIR)/$(dir)/module.mk
dir:=sound
include $(TOPDIR)/$(dir)/module.mk
dir:=storm
include $(TOPDIR)/$(dir)/module.mk
dir:=survivor
include $(TOPDIR)/$(dir)/module.mk
dir:=system
include $(TOPDIR)/$(dir)/module.mk
clean:
rm -f $(TARGETS) $(foreach dir,$(CLEANDIRS),$(dir)/*.o) $(foreach dir,$(CLEANDIRS),$(dir)/*.d) *-combine.cpp
# create directories which might contain object files
bindirs:
mkdir -p $(CLEANDIRS)
shadowgrounds_modules:=container convert editor filesystem game ogui \
particlesystem shadowgrounds sound \
system ui util storm
survivor_modules:=container convert editor filesystem game ogui \
particlesystem survivor sound \
system ui util storm
ifeq ($(PHYSX),y)
CXXFLAGS+=-DPHYSICS_PHYSX
CXXFLAGS+=$(IPHYSX)
LDLIBS+=$(LPHYSX)
shadowgrounds_modules+=physics
survivor_modules+=physics
else
CXXFLAGS+=-DPHYSICS_NONE
endif
ifeq ($(LIBAVCODEC),y)
CXXFLAGS+=$(IAVCODEC) -DUSE_LIBAVCODEC
LDLIBS:=$(LAVCODEC) $(LDLIBS)
endif
shadowgrounds_SRC:=$(foreach mod,$(shadowgrounds_modules),$(SRC_$(mod))) storm/keyb3/keyb.cpp ui/TacticalUnitWindow.cpp
shadowgrounds_OBJS:=$(shadowgrounds_SRC:.cpp=.sg.o)
survivor_SRC:=$(foreach mod,$(survivor_modules),$(SRC_$(mod))) storm/keyb3/keyb.cpp $(SRC_survivorui) game/BonusManager.cpp
survivor_OBJS:=$(survivor_SRC:.cpp=.sv.o)
-include $(shadowgrounds_SRC:.cpp=.sg.d)
-include $(survivor_SRC:.cpp=.sv.d)
storm-combine.cpp: $(filter-out storm/storm3dv2/Storm3D_Mesh_CollisionTable.cpp,$(storm_SRC))
@echo Generating $@
@../gencombine.sh $@ $^
#Storm3D_Mesh_CollisionTable.o must be compiled unoptimized
# gcc bug?
storm/storm3dv2/Storm3D_Mesh_CollisionTable.sv.o: CXXFLAGS+=-O0
storm/storm3dv2/Storm3D_Mesh_CollisionTable.sg.o: CXXFLAGS+=-O0
util/LipsyncManager.sv.o: CXXFLAGS+=-O0
#survivor-combine.cpp: $(filter-out storm/storm3dv2/Storm3D_Mesh_CollisionTable.cpp,$(foreach mod,$(survivor_modules) $(storm_modules),$(SRC_$(mod))) $(SRC_survivorui) game/BonusManager.cpp storm/keyb3/keyb.cpp)
survivor-combine.cpp: $(foreach mod,$(survivor_modules),$(SRC_$(mod))) $(SRC_survivorui) game/BonusManager.cpp
@echo Generating $@
@../gencombine.sh $@ $^
survivor-combine$(EXESUFFIX): survivor-combine.cpp
$(CXX) -fwhole-program -DCOMBINE -include $(TOPDIR)/survivor/configuration.h -DPROJECT_SURVIVOR -I$(TOPDIR)/survivor $(CXXFLAGS) $(INCLUDES) -o $@ $^ $(LDFLAGS) $(LDLIBS)
#shadowgrounds-combine.cpp: $(filter-out storm/storm3dv2/Storm3D_Mesh_CollisionTable.cpp,$(foreach mod,$(shadowgrounds_modules) $(storm_modules),$(SRC_$(mod))) storm/keyb3/keyb.cpp ui/TacticalUnitWindow.cpp)
shadowgrounds-combine.cpp: $(foreach mod,$(shadowgrounds_modules),$(SRC_$(mod))) ui/TacticalUnitWindow.cpp
@echo Generating $@
@../gencombine.sh $@ $^
shadowgrounds-combine$(EXESUFFIX): shadowgrounds-combine.cpp
$(CXX) -fwhole-program -DCOMBINE -include $(TOPDIR)/shadowgrounds/configuration.h -DPROJECT_SHADOWGROUNDS -I$(TOPDIR)/shadowgrounds $(CXXFLAGS) $(INCLUDES) -o $@ $^ $(LDFLAGS) $(LDLIBS)
shadowgrounds$(EXESUFFIX): $(shadowgrounds_OBJS)
$(CXX) $(LDFLAGS) -o $@ $^ $(LDLIBS)
survivor$(EXESUFFIX): $(survivor_OBJS)
$(CXX) $(LDFLAGS) -o $@ $^ $(LDLIBS)
survivor-partial.o: $(survivor_OBJS)
ld -Ur -o $@ $^