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script.js
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script.js
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// Define HTML elements
const board = document.getElementById('game-board');
const instructionText = document.getElementById('instruction-text');
const logo = document.getElementById('logo');
const score = document.getElementById('score');
const highScoreText = document.getElementById('highScore');
// Define game variables
const gridSize = 20;
let snake = [{ x: 10, y: 10 }];
let food = generateFood();
let highScore = 0;
let direction = 'right';
let gameInterval;
let gameSpeedDelay = 200;
let gameStarted = false;
// Draw game map, snake, food
function draw() {
board.innerHTML = '';
drawSnake();
drawFood();
updateScore();
}
// Draw snake
function drawSnake() {
snake.forEach((segment) => {
const snakeElement = createGameElement('div', 'snake');
setPosition(snakeElement, segment);
board.appendChild(snakeElement);
});
}
// Create a snake or food cube/div
function createGameElement(tag, className) {
const element = document.createElement(tag);
element.className = className;
return element;
}
// Set the position of snake or food
function setPosition(element, position) {
element.style.gridColumn = position.x;
element.style.gridRow = position.y;
}
// Testing draw function
// draw();
// Draw food function
function drawFood() {
if (gameStarted) {
const foodElement = createGameElement('div', 'food');
setPosition(foodElement, food);
board.appendChild(foodElement);
}
}
// Generate food
function generateFood() {
const x = Math.floor(Math.random() * gridSize) + 1;
const y = Math.floor(Math.random() * gridSize) + 1;
return { x, y };
}
// Moving the snake
function move() {
const head = { ...snake[0] };
switch (direction) {
case 'up':
head.y--;
break;
case 'down':
head.y++;
break;
case 'left':
head.x--;
break;
case 'right':
head.x++;
break;
}
snake.unshift(head);
// snake.pop();
if (head.x === food.x && head.y === food.y) {
food = generateFood();
increaseSpeed();
clearInterval(gameInterval); // Clear past interval
gameInterval = setInterval(() => {
move();
checkCollision();
draw();
}, gameSpeedDelay);
} else {
snake.pop();
}
}
// Test moving
// setInterval(() => {
// move(); // Move first
// draw(); // Then draw again new position
// }, 200);
// Start game function
function startGame() {
gameStarted = true; // Keep track of a running game
instructionText.style.display = 'none';
logo.style.display = 'none';
gameInterval = setInterval(() => {
move();
checkCollision();
draw();
}, gameSpeedDelay);
}
// Keypress event listener
function handleKeyPress(event) {
if (
(!gameStarted && event.code === 'Space') ||
(!gameStarted && event.key === ' ')
) {
startGame();
} else {
switch (event.key) {
case 'ArrowUp':
direction = 'up';
break;
case 'ArrowDown':
direction = 'down';
break;
case 'ArrowLeft':
direction = 'left';
break;
case 'ArrowRight':
direction = 'right';
break;
}
}
}
document.addEventListener('keydown', handleKeyPress);
function increaseSpeed() {
// console.log(gameSpeedDelay);
if (gameSpeedDelay > 150) {
gameSpeedDelay -= 5;
} else if (gameSpeedDelay > 100) {
gameSpeedDelay -= 3;
} else if (gameSpeedDelay > 50) {
gameSpeedDelay -= 2;
} else if (gameSpeedDelay > 25) {
gameSpeedDelay -= 1;
}
}
function checkCollision() {
const head = snake[0];
if (head.x < 1 || head.x > gridSize || head.y < 1 || head.y > gridSize) {
resetGame();
}
for (let i = 1; i < snake.length; i++) {
if (head.x === snake[i].x && head.y === snake[i].y) {
resetGame();
}
}
}
function resetGame() {
updateHighScore();
stopGame();
snake = [{ x: 10, y: 10 }];
food = generateFood();
direction = 'right';
gameSpeedDelay = 200;
updateScore();
}
function updateScore() {
const currentScore = snake.length - 1;
score.textContent = currentScore.toString().padStart(3, '0');
}
function stopGame() {
clearInterval(gameInterval);
gameStarted = false;
instructionText.style.display = 'block';
logo.style.display = 'block';
}
function updateHighScore() {
const currentScore = snake.length - 1;
if (currentScore > highScore) {
highScore = currentScore;
highScoreText.textContent = highScore.toString().padStart(3, '0');
}
highScoreText.style.display = 'block';
}