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battle.h
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battle.h
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// START A3HEADER
//
// This source file is part of the Atlantis PBM game program.
// Copyright (C) 1995-1999 Geoff Dunbar
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program, in the file license.txt. If not, write
// to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// See the Atlantis Project web page for details:
// http://www.prankster.com/project
//
// END A3HEADER
#ifndef BATTLE_CLASS
#define BATTLE_CLASS
class Battle;
#include "astring.h"
#include "alist.h"
#include "fileio.h"
#include "army.h"
#include "items.h"
#include "events.h"
#include <vector>
enum {
ASS_NONE,
ASS_SUCC,
ASS_FAIL
};
enum {
BATTLE_IMPOSSIBLE,
BATTLE_LOST,
BATTLE_WON,
BATTLE_DRAW
};
class BattlePtr : public AListElem
{
public:
Battle * ptr;
};
class Battle : public AListElem
{
public:
Battle();
~Battle();
void Report(Areport *,Faction *);
void AddLine(const AString &);
int Run(Events* events, ARegion *, Unit *, AList *, Unit *, AList *, int ass,
ARegionList *pRegs);
void FreeRound(Army *,Army *, int ass = 0);
void NormalRound(int,Army *,Army *);
void DoAttack(int round, Soldier *a, Army *attackers, Army *def,
int behind, int ass = 0, bool canAttackBehind = false, bool canAttackFromBehind = false);
void GetSpoils(AList *,ItemList *, int);
//
// These functions should be implemented in specials.cpp
//
void UpdateShields(Army *);
void DoSpecialAttack( int round, Soldier *a, Army *attackers,
Army *def, int behind, int canattackback);
void WriteSides(ARegion *,Unit *,Unit *,AList *,AList *,int,
ARegionList *pRegs );
// void WriteBattleStats(ArmyStats *);
int assassination;
Faction * attacker; /* Only matters in the case of an assassination */
AString * asstext;
AList text;
};
#endif