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test_texture_memory.cuh
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test_texture_memory.cuh
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// This file is part of REMODE - REgularized MOnocular Depth Estimation.
//
// Copyright (C) 2014 Matia Pizzoli <matia dot pizzoli at gmail dot com>
// Robotics and Perception Group, University of Zurich, Switzerland
// http://rpg.ifi.uzh.ch
//
// REMODE is free software: you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or any later version.
//
// REMODE is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RMD_TEST_TEXTURE_MEMORY_CUH
#define RMD_TEST_TEXTURE_MEMORY_CUH
#include <cuda_runtime.h>
#include <rmd/device_image.cuh>
namespace rmd
{
texture<float, cudaTextureType2D, cudaReadModeElementType> img_tex;
template<typename ElementType>
inline void bindTexture(
texture<ElementType, cudaTextureType2D> &tex,
const DeviceImage<ElementType> &mem,
cudaTextureFilterMode filter_mode=cudaFilterModeLinear)
{
tex.addressMode[0] = cudaAddressModeClamp; // Neumann Boundary Conditions
tex.addressMode[1] = cudaAddressModeClamp; // Neumann Boundary Conditions
tex.filterMode = filter_mode;
tex.normalized = false;
const cudaError bindStatus = cudaBindTexture2D(
0,
tex,
mem.data,
mem.getCudaChannelFormatDesc(),
mem.width,
mem.height,
mem.pitch
);
if(bindStatus != cudaSuccess)
throw CudaException("Unable to bind texture: ", bindStatus);
}
} // rmd namespace
#endif // RMD_TEST_TEXTURE_MEMORY_CUH