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The software assumes that the robot begins on the Fixed Frame #27
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I have solved the problem for myself If I get some support from the authors I can help you to generalise the case and contribute:) |
Thanks for the comment! Yeah, this type of setup is not the easiest to set up, sorry about that. That being said, the "official" way to do this would be to make sure the base_frame offset is included as a fixed joint in the urdf, and make sure that joint is included in the joint list in the start_here / info_file. It sounds like you tried that, but my guess is that the offset joint was incorrect in the urdf. Once the fixed joint is correctly added and specified from the urdf, it should be doing the exact same computation that you manually included in the post above |
Hi djrakita, This unofficial solution seemed to be the only working solution for me as the problem is only in the collision base_frame which is assumed [[0,0,0], [0,0,0,1]] of common_world (That is what I understood). One could separate the world frame and the base of the chains in the |
Gotcha, thanks for the additional info! Actually, I've been working on a new robot library that will include a newly implemented version of relaxedIK and other motion planners and whatnot that will handle tricky configurations like this much, much better. It should be available over the next couple of months. Glad you came up with a workable solution in the short term, and hopefully the new library will afford an even more solid and robust solution for this kind of thing in the long term |
I have had this problem:
As you can see the self collisions shape are spawn on 0,0,0 of the common_world frame. Unfortunately, I have not been able to find the part of the code that creates the shapes for the self-collisions.
In my robot configuration, all the collision surfaces are expressed in the world frame which is my fixed frame. I am not able to configure the software to accommodate my situation.
I think this can be fixed by adding another parameter to the config file
start_here.py
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