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Shaders
mika edited this page Jul 12, 2017
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4 revisions
Material (Shader) Reference images
- UnityCoder/PointCloud/DX11/Color
- uses point RGB color
- UnityCoder/PointCloud/DX11/ColorAlpha
- uses point RGB color, with Alpha adjust material slider
- UnityCoder/PointCloud/DX11/ColorSizeByDistance
- uses point RGB color and scales point size by distance
- UnityCoder/PointCloud/DX11/ColorSizeV2
- uses point RGB color and has point size slider on material
- UnityCoder/PointCloud/DX11/FixedColorOpaque
- Does NOT use RGB color, fixed color from material is used instead
- UnityCoder/PointCloud/DX11/ColorTint
- uses point RGB color and has tint color adjust on material