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Vector3ArrayContainer_en.md

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Vector3ArrayContainer

Namespace: Unity.SaveData


Summary:

Vector3ArrayContainer is a specific implementation of DataContainerBase<Vector3[]>, designed to store arrays of 3D vectors (Vector3[]). This component enables the structured management and association of vector data such as positions, velocities, and directions with GameObjects, allowing for easy updates and access as required.

Key Features:

  • Vector Array Storage: Maintains data of type Vector3[], facilitating straightforward access and modifications.
  • Data Identification: Utilizes a unique ID (PropertyName) for efficient identification of the data container.

Usage Example:

  • Attach the Vector3ArrayContainer component to a GameObject in your Unity scene.
  • Set up the array of vectors you wish to store via the component's properties in the Unity Editor.
  • Access and modify the vector array within your game's logic using the Vector3ArrayContainer's Value property as needed.

Additional Information:

  • Vector3ArrayContainer is particularly useful for managing elements in 3D space within games, such as for physics simulations, character movements, or object placements.
  • Inherits from DataContainerBase<Vector3[]>, ensuring compatibility with the SaveDataControl system for easy data persistence and retrieval.

Vector3ArrayContainer offers a robust solution for efficiently managing arrays of 3D vectors, enhancing data management flexibility in game development. By employing this component, handling vector data within games becomes more organized and flexible, leading to cleaner and more maintainable game logic.