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NavmeshBrain_en.md

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NavmeshBrain

Namespace: Unity.TinyCharacterController.Brain


Summary:

NavmeshBrain is a component that operates using Navmesh. It manages the height and width of an agent, determined by CharacterSettings.Height and CharacterSettings.Radius. A UnityEngine.AI.NavMeshAgent is required for proper functionality.

Features and Operation:

  • Position and Rotation Update: Updates the character's position and rotation.
  • NavMesh Agent Configuration: Manages the basic settings of the NavMesh agent.
  • NavMesh Movement: Moves the character through the NavMesh agent.

Properties

Name Description
Agent Reference to the NavMesh agent.

Methods

  • There are no public methods.