NavmeshBrain
is a component that operates using Navmesh. It manages the height and width of an agent, determined by CharacterSettings.Height
and CharacterSettings.Radius
. A UnityEngine.AI.NavMeshAgent
is required for proper functionality.
- Position and Rotation Update: Updates the character's position and rotation.
- NavMesh Agent Configuration: Manages the basic settings of the NavMesh agent.
- NavMesh Movement: Moves the character through the NavMesh agent.
Name | Description |
---|---|
Agent |
Reference to the NavMesh agent. |
- There are no public methods.