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Various minor bug reports #667

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MisterWolfen opened this issue Apr 21, 2022 · 3 comments
Open

Various minor bug reports #667

MisterWolfen opened this issue Apr 21, 2022 · 3 comments
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@MisterWolfen
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I'm not really the intended use case for this tool, but I've been using this for prototyping and level design blockouts, but I keep breaking the link between maya and unity on some meshes and wanted to post my issues from using the tool.

Bugs:

  • Often when i'm working i merge, and separate meshes, and after doing this a few times, the naming of meshes gets pretty messy, causing the game objects on unity's side to slowly get disconnected, causing large differences of what is being show, and what live updates (Eg. Have mesh1 and mesh2, merge them to get mesh3, delete history, in unity i'm left with all 3 meshes, it doesn't delete mesh1 and mesh2
    Notes:
  • While using this to prototype i've been adding mesh colliders to the game objects which works great
  • Would be good to be able to exclude hidden meshes from the livesync process
@sindharta
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Thank you for the feedback. We'll take a look.

@sindharta
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  • While using this to prototype i've been adding mesh colliders to the game objects which works great

Thank you. This one is not a bug, right ?

@sindharta sindharta added the bug label Jun 21, 2022
@sindharta
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  • Often when i'm working i merge, and separate meshes, and after doing this a few times, the naming of meshes gets pretty messy, causing the game objects on unity's side to slowly get disconnected, causing large differences of what is being show, and what live updates (Eg. Have mesh1 and mesh2, merge them to get mesh3, delete history, in unity i'm left with all 3 meshes, it doesn't delete mesh1 and mesh2

@MisterWolfen Can you please write the steps that we can follow to reproduce the above bug ?

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