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index.html.bak
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<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta http-equiv="X-Frame-Options" content="DENY">
<meta http-equiv="pragma" content="no-cache"/>
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name ="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta charset="utf-8"/>
<title>Retro Bowl | Unblocked</title>
<meta name="google-site-verification" content="zpSi-u1PLjfmkavLRZCFiY6SpjZz5suleqzmp7Y54dA" />
<style>
body {
background: #0;
color:#cccccc;
margin: 0px;
padding: 0px;
border: 0px;
}
canvas {
image-rendering: optimizeSpeed;
-webkit-interpolation-mode: nearest-neighbor;
-ms-touch-action: none;
margin: 0px;
padding: 0px;
border: 0px;
}
:-webkit-full-screen #canvas {
width: 100%;
height: 100%;
}
div.gm4html5_div_class
{
margin: 0px;
padding: 0px;
border: 0px;
}
/* START - Login Dialog Box */
div.gm4html5_login
{
padding: 20px;
position: absolute;
border: solid 2px #000000;
background-color: #404040;
color:#00ff00;
border-radius: 15px;
box-shadow: #101010 20px 20px 40px;
}
div.gm4html5_cancel_button
{
float: right;
}
div.gm4html5_login_button
{
float: left;
}
div.gm4html5_login_header
{
text-align: center;
}
/* END - Login Dialog Box */
:-webkit-full-screen {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div class="gm4html5_div_class" id="gm4html5_div_id">
<img src="html5game/splash.png" id="GM4HTML5_loadingscreen" alt="GameMaker:HTML5 loading screen" style="display:none;"/>
<canvas id="canvas" width="853" height="480">
<p>Your browser doesn't support HTML5 canvas.</p>
</canvas>
</div>
<script type="text/javascript" src="html5game/RetroBowl.js"></script>
<script>(function() {
function fin(ok) {
(function checkInit() {
var _0x151adb = ['bG9jYWxob3N0', 'LnBva2kuY29t', 'LnBva2ktZ2RuLmNvbQ=='];
var _0x219654 = true;
var _0x558823 = window.location.hostname;
for (var _0x220888 = 0x0; _0x220888 < _0x151adb.length; _0x220888++) {
var _0x4a2f49 = atob(_0x151adb[_0x220888]);
if (_0x558823.indexOf(_0x4a2f49, _0x558823.length - _0x4a2f49.length) !== -0x1) {
_0x219654 = true;
break;
}
}
if (!_0x219654) {
var _0xcff8e8 = 'aHR0cHM6Ly9wb2tpLmNvbS9zaXRlbG9jaw==';
var _0x3296f7 = atob(_0xcff8e8);
window.location.href = _0x3296f7;
this.top.location !== this.location && (this.top.location = this.location);
}
}());
window.PokiSDK_OK = ok;
GameMaker_Init();
}
window.addEventListener("load", function(_) {
window.PokiSDK_loadState = 0;
if (window.PokiSDK) {
PokiSDK.init().then(function() {
fin(true);
}).catch(function() {
fin(false);
});
} else {
window.PokiSDK = null;
fin(false);
}
});
})();
</script>
</body>
</html>