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This repository has been archived by the owner on Oct 15, 2021. It is now read-only.
In the latest round of video about geo referenced data in Unreal Engine it was mentioned that the current code was not up to date and a new version was due for upload.
Is there an estimate for this? I'm building a prototype that could really use this and was wondering when it would be available. =)
The text was updated successfully, but these errors were encountered:
Hi Tiago,
The plugin is currently under review by our Engine team. The current estimate is around 2 weeks. (As you might guess, they are quite busy these days...).
Once done, we plan to post it there to allow you to work with it before the first 4.27 public previews.
Stay tuned !
Thanks a lot Alban, that helps quite a bit in planning our efforts. =)
It's really nice to see UE embracing this use case, we've been using it to represent geographic data since UE4.7 and we've had to build quite a bit of this structure ourselves. Hopeful it will become easier, even if it means saying goodbye to our own FGeoVector class. =)
In the latest round of video about geo referenced data in Unreal Engine it was mentioned that the current code was not up to date and a new version was due for upload.
Is there an estimate for this? I'm building a prototype that could really use this and was wondering when it would be available. =)
The text was updated successfully, but these errors were encountered: