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test_avl_tree.cpp
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test_avl_tree.cpp
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#include <cstdlib>
#include <ctime>
#include <iostream>
#include "AVLTree.h"
using namespace std;
typedef AVLTreeNode<int> IntNode;
typedef AVLTree<int> IntTree;
void printHeader() {
cout << endl << "#####################################" << endl;
}
const char* const getYesNo(bool value) {
if (value) {
return "Yes";
} else {
return"No";
}
}
const char* printFound(bool fFound) {
if (fFound) {
return "FOUND";
} else {
return "NOT FOUND";
}
}
int main(int /*argc*/, char** /*argv*/) {
cout << endl << "Beginning AVLTree Test." << endl;
srand(time(NULL));
//
// Test insertions
//
printHeader();
cout << endl << "Testing Insertions And Traversal..." << endl;
IntTree tree;
cout << endl << "Inserting 50";
tree.insert(50);
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Inserting 30";
tree.insert(30);
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Inserting 80";
tree.insert(80);
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Inserting 80";
tree.insert(80);
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Inserting 40";
tree.insert(40);
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Inserting 10";
tree.insert(10);
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Inserting 100";
tree.insert(100);
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Inserting 5";
tree.insert(5);
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Inserting 0";
tree.insert(0);
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl;
cout << endl << "PRE ORDER:";
cout << endl << "Expected: 50, 30, 5, 0, 10, 40, 80, 100";
cout << endl << "Actual: ";
tree.print(IntTree::PRE_ORDER);
cout << endl << "IN ORDER:";
cout << endl << "Expected: 0, 5, 10, 30, 40, 50, 80, 100";
cout << endl << "Actual: ";
tree.print();
cout << endl << "POST ORDER:";
cout << endl << "Expected: 0, 10, 5, 40, 30, 100, 80, 50";
cout << endl << "Actual: ";
tree.print(IntTree::POST_ORDER);
cout << endl << "Tree Height:";
cout << endl << "Expected: 4";
cout << endl << "Actual: " << tree.computeHeight(tree.getRoot()) << endl;
//
// Testing finds
//
printHeader();
cout << endl << "Testing Searches...";
int shouldFind[] = { 0, 5, 10, 30, 40, 50, 80, 100 };
int shouldFindSize = sizeof(shouldFind) / sizeof(shouldFind[0]);
int shouldNotFind[] = { 51, 3, 87 };
int shouldNotFindSize = sizeof(shouldNotFind) / sizeof(shouldNotFind[0]);
for (int index = 0; index < shouldFindSize; index++) {
const IntNode* const pNode = tree.find(shouldFind[index]);
bool fFound = pNode != NULL;
if (pNode) {
assert(pNode->data == shouldFind[index]);
}
cout << endl;
cout << endl << shouldFind[index];
cout << endl << "Expected: FOUND";
cout << endl << "Actual: " << printFound(fFound);
}
for (int index = 0; index < shouldNotFindSize; index++) {
const IntNode* const pNode = tree.find(shouldNotFind[index]);
bool fFound = pNode != NULL;
cout << endl;
cout << endl << shouldNotFind[index];
cout << endl << "Expected: NOT FOUND";
cout << endl << "Actual: " << printFound(fFound);
}
cout << endl;
//
// Testing deltions
//
printHeader();
cout << endl << "Testing Deletions (Traversals IN ORDER)..." << endl;
cout << endl << "Expected: 0, 10, 30, 40, 50, 80, 100";
cout << endl << "Actual: ";
tree.remove(5);
tree.print();
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Expected: 0, 10, 30, 40, 80, 100";
cout << endl << "Actual: ";
tree.remove(50);
tree.print();
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Expected: 0, 10, 30, 40, 80";
cout << endl << "Actual: ";
tree.remove(100);
tree.print();
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Expected: 0, 30, 40, 80";
cout << endl << "Actual: ";
tree.remove(10);
tree.print();
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Expected: 0, 30, 40, 80";
cout << endl << "Actual: ";
tree.remove(3);
tree.print();
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Expected: 0, 40, 80";
cout << endl << "Actual: ";
tree.remove(30);
tree.print();
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Expected: 0, 40";
cout << endl << "Actual: ";
tree.remove(80);
tree.print();
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Expected: 40";
cout << endl << "Actual: ";
tree.remove(0);
tree.print();
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Expected: NULL Root";
cout << endl << "Actual: ";
tree.remove(40);
tree.print();
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
cout << endl << "Expected: NULL Root";
cout << endl << "Actual: ";
tree.remove(3);
tree.print();
cout << endl << "Tree Balanced? - " << getYesNo(tree.isBalanced()) << endl;
//
// Create tree with up to numNodesAndRange nodes to really test insertion
// and balancing
//
printHeader();
cout << endl << "Testing Large Tree Insertions..." << endl;
IntTree bigTree;
int numNodesAndRange = 1000;
bool alwaysBalanced = true;
for (int index = 0; index < numNodesAndRange; index++) {
bigTree.insert(rand() % numNodesAndRange);
alwaysBalanced = alwaysBalanced && bigTree.isBalanced();
}
cout << endl << "Tree Contents:" << endl;
bigTree.print();
if (alwaysBalanced) {
cout << endl << "Tree was balanced after every insert." << endl;
} else {
cout << endl << "Tree went out of balance after an insert." << endl;
}
cout << endl << "Tree Height: ";
cout << bigTree.computeHeight(bigTree.getRoot()) << endl;
//
// Delete all the nodes and ensure the tree is balanced the whole time
//
printHeader();
cout << endl << "Testing Large Tree Deletions..." << endl;
alwaysBalanced = true;
while (bigTree.getRoot() != NULL) {
bigTree.remove(rand() % numNodesAndRange);
alwaysBalanced = alwaysBalanced && bigTree.isBalanced();
}
if (alwaysBalanced) {
cout << endl << "Tree was balanced after every delete." << endl;
} else {
cout << endl << "Tree went out of balance after a delete." << endl;
}
//
// Done
//
printHeader();
cout << endl << "Done With AVLTree Test." << endl;
}