layout | title | permalink |
---|---|---|
page |
Get Started |
/get-started |
Let's first clone the repository into a folder of your preference. I'll use ~/Projects
, but you can use whatever you want.
$ git clone [email protected]:u3d-community/U3D.git
$ cd U3D
Then, let's generate the Xcode project using CMake.
$ cmake -S . -B build
Once the project is generated, we are ready to build:
$ cmake --build build
Let's first clone the repository into a folder of your preference. I'll use ~/Projects
, but you can use whatever you want.
$ git clone [email protected]:u3d-community/U3D.git
$ cd U3D
For the next step, we will need CMake. CMake is an open source tool that allows us to automate the U3D build in a cross-platform way. You can install it using Homebrew.
$ brew install cmake
Then, let's generate the Xcode project using CMake.
$ cmake -S . -B build -G Xcode
Once the project is generated, we are ready to build:
$ cmake --build build