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Renaming URHO3D to U3D? #14
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Yes, I have a "rebranding" PR incoming. This is a major BC break, but I think it is important to differentiate the projects, as well as from |
Are you certain it is worth it? I have no say in the direction/development of U3D, but I still want to make this statement here. |
I do share that concern. Not renaming can lead to confusion, inconsistency and a whole breed of "it works in Urho 1.9/1.10 but not in U3D". At the same time, renaming causes a big break, requiring cumbersome search and replace, and will break compatibility with old tutorials/documentation. Everyone has a say, so I would love to see more discussion around this, specially once a PR is open, so the community can choose the path forward. |
I'm not certain, but I think it may be possible to do the remaining without breaking backwards compatibility (significantly) by having a compatible header, say Urho3D.h, which still defines the Urho3D namespace with a |
I've created a new milestone, @SirNate0 I really like the alias header idea. |
Since the repository was renamed, do we want to shorten the namespace, macro, and folder names as well?
I vote yes for at least the macro names, I don't have much of an opinion on the rest. Though I think we should keep Urho3D is in the copyright statements in the code/license.
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