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Add ability to be included as a submodule in CMake projects #1

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klaussilveira opened this issue Nov 22, 2022 · 0 comments
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@klaussilveira
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klaussilveira commented Nov 22, 2022

The engine should be able to be included as a submodule in a CMake project. This allows the game developer to use his own build system, or VCS, to manage engine versions. It also gives him the ability to patch any bugs in the engine without major workflow disruptions.

Relevant discussion: https://discourse.urho3d.io/t/embedding-the-engine-as-a-submodule-and-cmake-module/1636
How rbfx does it: https://github.com/rbfx/sample-project/blob/master/CMakeLists.txt#L40

@klaussilveira klaussilveira added this to the 1.0 milestone Nov 22, 2022
@klaussilveira klaussilveira modified the milestones: 2.0, 1.9 Nov 30, 2022
@klaussilveira klaussilveira modified the milestones: 1.9, 2.0 Dec 16, 2022
@klaussilveira klaussilveira pinned this issue Apr 12, 2023
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