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When doing FlipHorizontally/Vertically, instead of flipping the scale, it might be cleaner to have the texture flipped.
We can also have the flip as a property instead of a method (and refactor it to its own component) so that we'll be able to toggle it on/off in the inspector.
The text was updated successfully, but these errors were encountered:
When doing FlipHorizontally/Vertically, instead of flipping the scale, it might be cleaner to have the texture flipped.
We can also have the flip as a property instead of a method (and refactor it to its own component) so that we'll be able to toggle it on/off in the inspector.
The text was updated successfully, but these errors were encountered: