Skip to content

Latest commit

 

History

History
18 lines (13 loc) · 916 Bytes

README.md

File metadata and controls

18 lines (13 loc) · 916 Bytes

Quake port for the Wii based on the GameCube port from Peter Mackay. This project was updated to work for the Wii by EluanCM, Izhido, and Piko.

I updated this project to compile with the latest LiboGC toolchain, and ported over some popular features from more robust Quake engines, namely:

  • HLBSP (Half-life BSP)
  • External Colored Lighting (LIT) support
  • Skybox support
  • True transparency support
  • Disabled multitexturing in favor of a more efficient rendering pipeline
  • As well as many other bug fixes

My main reason for doing so was to prepare a Quake engine on the Wii to be able to support mods such as NZ:P (you can google this to see what it is) However, I will maintain this port to the best of my ability, and fix bugs as they are reported.

I do plan on porting other features from my further modified NZ:P engine on Wii built off of this port if there is a demand for it.

Thanks and cheers, sB