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GameClass.cpp
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GameClass.cpp
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#include "pch.h"
#include "GameClass.h"
#include <iostream>
Game::Game(int logLevel) : loglevel(logLevel)
{
for (int i = 0; i < 6; i++)
{
this->Players.push_back(nullptr);
}
}
Game::~Game()
{
delete this->Players[0]->CurrentGame;
}
CardSet Game::Ask(std::shared_ptr<Player> Asker, CardSet Selection)
{
int i;
for (i = 0; i < this->players; i++)
{
if (this->Players[i] == Asker)
{
if (this->loglevel >= 2)
{
std::cout << "Player " << i + 1 << " asked" << std::endl;
if (loglevel >= 3)
Selection.printCardSet();
}
break;
}
}
// go to player after the asker
if (i == (this->players - 1))
i = 0;
else
i++;
while (this->Players[i] != Asker)
{
CardSet Answer = this->Players[i]->OnAsked(Selection, Asker);
if (Answer != CardSet())
{
// If not null then contains answer
if (this->loglevel >= 2)
{
std::cout << "Player " << i + 1 << " answered" << std::endl;
if (this->loglevel >= 3)
{
Answer.printCardSet();
}
std::cout << std::endl;
}
this->CardShown(this->Players[i], Asker, Selection, true);
return Answer;
}
else
{
this->CardShown(this->Players[i], Asker, Selection, false);
}
// Go to first player if we have reached the last player
if (i == (this->players - 1))
i = 0;
else
i++;
}
return CardSet();
}
void Game::StartGame()
{
int rounds = 0;
// Each game shouldnt ever last for more than 500 rounds
while (this->GameEnded == false && rounds < 100)
{
// Cycle through players until game ends
for (int i = 0; i < this->players; i++)
{
if (this->GameEnded == true)
break;
else if (this->Players[i]->bHasLost == false)
{
this->Players[i]->DoTurn();
}
}
rounds++;
}
}
void Game::DealCards()
{
int r = 0;
// Pick three random cards
PersonCard* persons[6];
WeaponCard* weapons[6];
RoomCard* rooms[9];
//Fill arrays
for (int i = 0; i < 6; i++)
persons[i] = new PersonCard(i);
for (int i = 0; i < 6; i++)
weapons[i] = new WeaponCard(i);
for (int i = 0; i < 9; i++)
rooms[i] = new RoomCard(i);
int personcards = 6;
int weaponcards = 6;
int roomcards = 9;
// Create SecretCards
CardSet secretcards;
r = rand() % 6;
secretcards.Person = std::make_shared<PersonCard>(persons[r]->Getobject());
for (;r < 5; r++)
persons[r] = persons[(r + 1)];
personcards--;
persons[r] = nullptr;
r = rand() % 6;
secretcards.Weapon = std::make_shared<WeaponCard>(weapons[r]->Getobject());
for (; r < 5; r++)
weapons[r] = weapons[(r + 1)];
weaponcards--;
weapons[r] = nullptr;
r = rand() % 9;
secretcards.Room = std::make_shared<RoomCard>(rooms[r]->Getobject());;
for (; r < 8; r++)
rooms[r] = rooms[(r + 1)];
roomcards--;
rooms[r] = nullptr;
this->SecretCards = secretcards;
// round of dealing
int i = 0;
//Deal cards while there are enough cards to deal one to each player
while ((personcards + weaponcards + roomcards) >= this->players)
{
for (int j = 0; j < players; j++)
{
//Generate a number between the amount of cards left
r = rand() % (personcards + weaponcards + roomcards);
if (r < personcards)
{
// within personcards amount
this->Players[j]->AddStartingCard(new CardSet(*persons[r]), i);
for (; r < (personcards - 1); ++r)
persons[r] = persons[(r + 1)];
persons[r] = nullptr;
personcards--;
}
else if (r < (personcards + weaponcards))
{
r -= personcards;
// within weaponcards amount
this->Players[j]->AddStartingCard(new CardSet(*weapons[r]), i);
for (; r < (weaponcards - 1); ++r)
weapons[r] = weapons[(r + 1)];
weapons[r] = nullptr;
weaponcards--;
}
else if (r < (personcards + weaponcards + roomcards))
{
r -= (personcards + weaponcards);
// within roomcards amount
this->Players[j]->AddStartingCard(new CardSet(*rooms[r]), i);
for (; r < (roomcards - 1); ++r)
rooms[r] = rooms[(r + 1)];
rooms[r] = nullptr;
roomcards--;
}
}
i++;
}
for (int i = 0; i < 6; i++)
{
delete persons[i];
}
for (int i = 0; i < 6; i++)
{
delete weapons[i];
}
for (int i = 0; i < 9; i++)
{
delete rooms[i];
}
}
bool Game::Convict(CardSet secretcards, std::shared_ptr<Player> Acuser)
{
if (secretcards == this->SecretCards)
{
EndGame(Acuser);
return true;
}
else
{
if (this->loglevel >= 2)
{
std::cout << "removed player" << std::endl;
}
//RemovePlayer(Acuser);
return false;
}
}
void Game::RemovePlayer(std::shared_ptr<Player> player)
{
for (int i = 0, j = 0; i < (this->players - 1); i++)
{
if (this->Players[i] != player)
{
if (j > i)
{
// replace current with next
this->Players[i] = this->Players[(i + 1)];
}
}
else
{
j = i;
this->Players[i] = this->Players[i + 1];
}
}
}
void Game::EndGame(std::shared_ptr<Player> Winner)
{
if (this->loglevel >= 1)
std::cout << "Ending game..." << std::endl;
for (int i = 0; i < this->players; i++)
{
if (this->Players[i] == Winner)
{
if (this->loglevel >= 1)
std::cout << "Player " << (i + 1) << " has won" << std::endl;
}
else if (this->Players[i] != nullptr)
{
this->Players[i]->bHasLost = true;
}
}
if (this->loglevel >= 1)
{
std::cout << "Secret Cards were" << std::endl;
this->SecretCards.printCardSet();
}
this->GameEnded = true;
}
void Game::CardShown(std::shared_ptr<Player> Shower, std::shared_ptr<Player> Receiver, CardSet AskedCards, bool Cardshown)
{
if (Cardshown == true)
{
for (int i = 0; i < (players - 1); i++)
{
this->Players[i]->CardExchanged(Shower, Receiver, AskedCards);
}
}
else
{
for (int i = 0; i < (players - 1); i++)
{
this->Players[i]->CardNotExchanged(Shower ,Receiver, AskedCards);
}
}
}
void Game::ResetGame()
{
this->SecretCards = CardSet();
for (int i = 0; i < players; i++)
{
this->Players[i]->Reset();
}
this->GameEnded = false;
}
void Game::SetPlayers(std::vector<std::shared_ptr<Player>> players)
{
for (int i = 0; i < 6; i++)
{
if (players[i] != nullptr)
{
this->Players[i] = players[i];
players[i]->CurrentGame = this;
players[i]->SetPlayers(players, i);
// starts at 0 and needs to start at one
this->players = i + 1;
}
else
break;
}
}