diff --git a/index.html b/index.html index 912de9e..f4e1ec6 100755 --- a/index.html +++ b/index.html @@ -663,7 +663,7 @@

Data Privacy

$(window).on('load', function() { let load_wiki = new Promise((resolve, reject) => { - $("#wiki-body").load("wiki-v4/wiki-v6.html") + $("#wiki-body").load("wiki-v4/wiki-v7.html") resolve("Ghost data loaded") }) Promise.all([load_wiki,checkLink()]) diff --git a/wiki-v4/wiki-v6.html b/wiki-v4/wiki-v7.html similarity index 98% rename from wiki-v4/wiki-v6.html rename to wiki-v4/wiki-v7.html index f6fa97a..a1ca1dd 100644 --- a/wiki-v4/wiki-v6.html +++ b/wiki-v4/wiki-v7.html @@ -16,10 +16,8 @@

5 Fingerprint (Keyboards, Cell Doors)

Flickering
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During a hunt, ghosts will flicker in and out of existance, alternating between visible and invisible multiple times every few seconds. There are a couple of ghosts that can be identified by their flickering during a hunt: (1) an Oni will be more visible during a hunt and (2) the Phantom will be invisible for longer periods of time.
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Below you can see examples of the flicker timing of Phantom, Oni, and all other ghosts.
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During a hunt, ghosts will flicker in and out of existance, alternating between visible and invisible multiple times every few seconds. There are a couple of ghosts that can be identified by their flickering during a hunt: (1) an Oni will be more visible during a hunt and (2) the Phantom will be invisible for longer periods of time.
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Below you can see examples of the flicker timing of Phantom, Oni, and all other ghosts.
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During a hunt, ghosts will flicker in and out of existance, alternating between visible and invisible multiple times every few seconds. There are a couple of ghosts that can be identified by their flickering during a hunt: (1) an Oni will be more visible during a hunt, (2) a Deogen will be more visible during a hunt, and (3) the Phantom will be invisible for longer periods of time.
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Below you can see examples of the flicker timing of Phantom, Oni, Deogen, and all other ghosts.
Phantom