Safe Rust bindings to the Skia Graphics Library.
This packages contains safe Rust wrappers for Skia and uses skia-bindings to build and interface with the Skia C++ library.
For information about the supported build targets and how to run the examples, please visit the github page of the rust-skia project.
Function level documentation is not yet available. To get started, take a look at the Rust examples or the Skia documentation.
Skia-safe wraps most parts of the public Skia C++ APIs:
- Vector Geometry: Matrix, Rect, Point, Size, etc.
- Most drawing related classes and functions: Surface, Canvas, Paint, Path.
- Effects and Shaders.
- Utility classes we think are useful.
- PDF & SVG rendering
- Skia Modules
- GPU Backends
- Vulkan
- OpenGL
- Metal
- Direct3D
- WebGPU Dawn
Wrappers for functions that take callbacks and virtual classes are not supported right now. While we think they should be wrapped, the use cases related seem to be rather special, so we postponed that for now.
By default, full builds and prebuilt binaries of all platforms support the following image formats1:
Decoding | Encoding |
---|---|
BMP, GIF, ICO, JPEG, PNG, WBMP | JPEG, PNG |
In addition to that, support for the WEBP image format can be enabled through the features webp-encode
, webp-decode
, and webp
explained below.
Skia-safe supports the following features that can be configured via cargo:
Platform support for OpenGL or OpenGL ES can be enabled by adding the feature gl
. Since version 0.25.0
, rust-skia is configured by default to enable CPU rendering only. Before that, OpenGL support was included in every feature configuration. To render the examples with OpenGL, use
(cd skia-org && cargo run --features gl [OUTPUT_DIR] --driver opengl)
Vulkan support can be enabled by adding the feature vulkan
. To render the examples with Vulkan, use
(cd skia-org && cargo run --features vulkan [OUTPUT_DIR] --driver vulkan)
Note that Vulkan drivers need to be available. On Windows, they are most likely available already, on Linux this article on linuxconfig.org might get you started, and on macOS with Metal support, install the Vulkan SDK for Mac and configure MoltenVK by setting the DYLD_LIBRARY_PATH
, VK_LAYER_PATH
, and VK_ICD_FILENAMES
environment variables as described in Documentation/getting_started_macos.html
.
Support for Metal on macOS and iOS targets can be enabled by adding the feature metal
.
The Direct3D backend can be enabled for Windows targets by adding the feature d3d
.
The Cargo feature textlayout
enables text shaping with Harfbuzz and ICU by providing bindings to the Skia modules skshaper and skparagraph.
The skshaper module can be accessed through skia_safe::Shaper
and the Rust bindings for skparagraph are in the skia_safe::textlayout
module.
On Windows, the file icudtl.dat
must be available in your executable's directory. To provide the data file, either copy it from the build's output directory (shown when skia-bindings is compiled with cargo build -vv | grep "ninja: Entering directory"
), or - if your executable directory is writable - invoke the function skia_safe::icu::init()
before using the skia_safe::Shaper
object or the skia_safe::textlayout
module.
Simple examples of the skshaper and skparagraph module bindings can be found in the skia-org example command line application.
webp-encode
enables support for encoding Skia bitmaps and images to the WEBP image format, and web-decode
enables support for decoding WEBP to Skia bitmaps and images. The webp
feature can be used as a shorthand to enable the webp-encode
and webp-decode
features.
Conflicting with Rust philosophy, we've decided to fully support Skia's reference counting semantics, which means that all reference counted types can be cloned and modified from within the same thread. To send a reference counted type to another thread, its reference count must be 1, and must be wrapped with the Sendable
type and then unwrapped in the receiving thread. The following functions support the sending mechanism:
Every mutable reference counted type implements the following two functions:
can_send(&self) -> bool
returns true
if the handle can be sent to another thread right now.
wrap_send(self) -> Result<Sendable<Self>, Self>
wraps the handle into a Sendable
type that implements Send
.
And the Sendable
type implements:
unwrap(self)
which unwraps the original handle.
For more information about the various wrapper types, take a look at the rust-skia wiki.
Footnotes
-
skia-safe versions before 0.34.1 had no support for decoding GIF images. ↩