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A lot of small interactions that advance the plot little by little:
At the start of the game:
New key item: "Skull Bandanna"
After you gain the first gym badge:
Upon interacting with the next trash can, the player throws away their old Challenge Amulet.
"No use for this anymore.../nYou've got new badges now." "{PLAYER} throws away the old Challenge Amulet."
The location of it being tossed is recorded, and will show up in that same spot thereafter. (Probably only need the u16 map id, as there's only 1 trash can in every location, I believe.) (That, or record the hash calculated for said can.)
After you gain the Aqua Shirt:
The Skull Amulet use description changes. "It's like a lucky charm now. If you put it on your pokemon, maybe it'll give you luck."
In the same way the Challenge Amulet is thrown out, so is the Skull Bandanna.
At the end of the "Rains Begin" cutscene, add the following text box:
"{PLAYER} went to put {PLAYER_their} bandanna on the pile... but couldn't move {PLAYER_their}self to do it..." "{PLAYER} pockets the bandanna."
Add a new key item to the bag, "Aqua Bandanna". "You just can't seem to ditch this..."
Skull Amulet: "Maybe it's less a 'lucky' charm. Maybe it's cursed to bring you bad luck? Putting it on your pokemon seems to draw out rarer trouble..."
After meeting Logan in Victory Road:
Add a new key item to the bag, "Hat from Logan". This item is duplicated, one for each gender. "Logan got you this hat as a token of truce. It's not terrible, given his... usual fashion sense."
After putting on the hat, remove it from the inventory.
The text was updated successfully, but these errors were encountered:
A lot of small interactions that advance the plot little by little:
The text was updated successfully, but these errors were encountered: