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tron.fns
64 lines (64 loc) · 2.53 KB
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tron.fns
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; tron.asm
speed1_Down_To_Be = $0509
speed2_Right_To_Be = $050F
Sprite3_X = $030B
speed1_Up = $0500
NOTHINGdown = $8150
Start = $8000
move_charac1 = $8151
Sprite3_Y = $0308
ourMap1 = $826D
move_charac2 = $817A
ourMap2 = $82ED
speed1_Up_To_Be = $0508
palette = $81E2
ourMap3 = $836D
speed2_Up_To_Be = $050C
waitblank = $805E
UPKEYdown = $80BC
infinite = $805E
speed2_Down = $0505
strobe_keypad1 = $81C8
strobe_keypad2 = $81D5
speed1_Down = $0502
speed2_Left_To_Be = $050E
update_keypad1 = $8091
LEFTKEYdown = $8109
Sprite1_S = $0302
loadNames1 = $820E
Sprite4_S = $030E
Sprite1_T = $0301
loadNames2 = $821B
Sprite4_T = $030D
DOWNKEYdown = $80E0
loadNames3 = $8228
speed2_Up = $0504
NOTHINGdown2 = $8106
loadNames4 = $8235
loadNames5 = $8242
modulo = $8084
Sprite1_X = $0303
loadNames6 = $824F
dispBackground = $8202
speed2_Right = $0507
Sprite4_X = $030F
Sprite1_Y = $0300
loadNames7 = $825C
disp_Sprites_DMA = $81C0
Sprite4_Y = $030C
loadpal = $8050
loop_count = $0510
Sprite2_S = $0306
speed2_Left = $0506
Sprite2_T = $0305
speed1_Left_To_Be = $050A
speed1_Left = $0501
RIGHTKEYdown = $812F
Sprite2_X = $0307
speed1_Right_To_Be = $050B
Sprite2_Y = $0304
speed1_Right = $0503
Sprite3_S = $030A
speed2_Down_To_Be = $050D
update_speed1 = $81A3
Sprite3_T = $0309