From 02eec43bd16b8d1a343a0a37c36373bcfe0cd86e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ivan=20Pa=C4=91en?= <49401914+ipadjen@users.noreply.github.com> Date: Sat, 13 Jan 2024 18:52:20 +0100 Subject: [PATCH] Update README.md --- README.md | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 065ba92..5e518ae 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ ![welcome_figure](https://github.com/tudelft3d/City4CFD/blob/main/docs/images/workflow.png) -City4CFD--*City for CFD*--is a cross-platform tool that aims to automatically reconstruct 3D city geometries tailored for microscale urban flow simulations. +City4CFD--*City for CFD*--is a tool that aims to automatically reconstruct 3D city geometries tailored for microscale urban flow simulations. It can create automatically a terrain from a point cloud and imprint different surfaces (e.g. green areas, water, roads). @@ -34,7 +34,7 @@ City4CFD is developed by the [3D Geoinformation Research Group](https://3d.bk.tu **Output** is in the following formats: OBJ, STL, and CityJSON. The ID of each polygon is preserved, and there is a 1-to-1 mapping between the input and the output. ## Installation -You can directly compile City4CFD on your system using cmake, run it through a Docker container, install using Homebrew in the case of macOS, or use a precompiled binary on Windows. +You can directly compile City4CFD on your system using cmake, run it through a Docker container, or install using Homebrew in the case of macOS. ### Build from source The following libraries are required to build the project: @@ -77,9 +77,6 @@ Mac users can install City4CFD through Homebrew: brew install tudelft3d/software/city4cfd ``` -### Windows -Windows users can use a precompiled binary in [Releases](https://github.com/tudelft3d/City4CFD/releases). - ## Getting started The folder *examples* contains example datasets you can run for your first reconstruction. You can run your first reconstruction from the `/examples/TUD_Campus` folder by typing: