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Problems with imports #10
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@enoler i have been coming across the same issue of imports.I am trying to use Alamofire library through cocoapods but getting the same issue of 'no such module Alamofire' for import 'Alamofire'.Have you found any solution for this problem ? |
Sadly I did not manage to fix it. If you finally get it, please post it here. |
@enoler have you got any other plugin or library to overcome this problem ? |
No, I did not, actually I postponed the problem to wait for an answer using this plugin |
@enoler thanks for the quick response, will post it here if i manage to fix it. |
@hatteajay1212 I just saw in the comments of this link that is not supported yet but the creator of the plugin is thinking about adding it. @ttypic Thanks for your work and looking forward for it, honestly if you get how to do it it will be a life changer in the KMM ecosystem. |
@enoler, @hatteajay1212 thank you very much for using the plugin! Right now I don't have enough time to improve this behavior. I hope to come back to this in a month or so. But any help will be very much appreciated. |
Hello @ttypic, I'd like to help, but I'm not familiar with how dependencies work for Swift . Could you recommend any resources or provide advice on where I can start learning about this topic? |
Facing the same issue here, I was trying to use firebase analytics but apparently this is not possible 🙁 |
The plugin cant working with dependencies |
Hi @ttypic, thanks for your hard work on this plugin. I'm also looking to add some sort of support for using a swift dependency with some glue code in swift to make Kotlin multiplatform libraries that don't require separate steps for swift dependencies and copy/pasting files. I'm not super familiar with the apple build processes for these things, but I'm considering a simply dependency file that does a git checkout of swift package into the native folder and seeing how heavy that is or how it behaves at least. If there is another strategy you recommend based on your knowledge such as a way to make the plugin aware of the dependency and able to enforce that swift package manager adds it in the project using the library, it would be appreciated and I'll happily share the code in the end if it succeeds. Just want to end up on the right path so it is usable for all of us. |
@codesplode to me what would make most sense is to be able to setup a swift package with it's own dependencies. i.e: let package = Package(
name: "YourPackageName",
dependencies: [
.package(url: "https://github.com/facebook/facebook-ios-sdk.git", from: "16.3.1")
],
targets: [
.target(
name: "YourPackageName",
dependencies: ["FacebookCore"]), which can easily be built to a binary using: swift build @ttypic I had wondered about creating a new issue relating to this possible feature, but keen to hear your thoughts? |
@ttypic actually taking a real superficial look at the way the plugin works, it seems that |
If you want that, currently, I think an approach like this is needed https://github.com/KodeinKoders/playground-SwiftLib-in-KMMLib |
Hello, I am trying to create a Kotlin class based on the swift library
facebook-sdk-ios
to be able to use one of the native functions of the Facebook SDK.I installed the package on XCode using the SwiftPackageManager following this instructions.
I followed the steps on the Readme of your plugin and I create inside
native/Facebook
a fileFacebook.swift
that looks like:However, when I try to build, it appears an error in the console saying:
Is there a way to make the libraries to be imported correctly? Is it even possible to get what I need using your plugin? I don't actually know if this is in the scope of the plugin or I need to find another solution.
Thank you in advance!
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