diff --git a/build.sh b/build.sh index a5e569f..60ccd66 100755 --- a/build.sh +++ b/build.sh @@ -9,9 +9,11 @@ clang -I./include/ -o build/core_basic_screen_manager ./examples/core_basic_scre clang -I./include/ -o build/core_input_keys ./examples/core_input_keys.c -L./lib/ -lraylib -lm clang -I./include/ -o build/shapes_colors_palette ./examples/shapes_colors_palette.c -L./lib/ -lraylib -lm clang -I./include/ -o build/game ./game.c -L./lib/ -lraylib -lm +clang -I./include/ -o ./build/core_input_mouse_wheel ./examples/core_input_mouse_wheel.c -L./lib/ -lraylib -lm clang --target=wasm32 -I./include --no-standard-libraries -Wl,--export-table -Wl,--no-entry -Wl,--allow-undefined -Wl,--export=main -o wasm/core_basic_window.wasm ./examples/core_basic_window.c -DPLATFORM_WEB clang --target=wasm32 -I./include --no-standard-libraries -Wl,--export-table -Wl,--no-entry -Wl,--allow-undefined -Wl,--export=main -o wasm/core_basic_screen_manager.wasm ./examples/core_basic_screen_manager.c -DPLATFORM_WEB clang --target=wasm32 -I./include --no-standard-libraries -Wl,--export-table -Wl,--no-entry -Wl,--allow-undefined -Wl,--export=main -o wasm/core_input_keys.wasm ./examples/core_input_keys.c -DPLATFORM_WEB clang --target=wasm32 -I./include --no-standard-libraries -Wl,--export-table -Wl,--no-entry -Wl,--allow-undefined -Wl,--export=main -o wasm/shapes_colors_palette.wasm ./examples/shapes_colors_palette.c -DPLATFORM_WEB clang --target=wasm32 -I./include --no-standard-libraries -Wl,--export-table -Wl,--no-entry -Wl,--allow-undefined -Wl,--export=main -o wasm/game.wasm game.c -DPLATFORM_WEB +clang --target=wasm32 -I./include --no-standard-libraries -Wl,--export-table -Wl,--no-entry -Wl,--allow-undefined -Wl,--export=main -o wasm/core_input_mouse_wheel.wasm ./examples/core_input_mouse_wheel.c -DPLATFORM_WEB diff --git a/examples/core_input_mouse_wheel.c b/examples/core_input_mouse_wheel.c new file mode 100644 index 0000000..97c8c96 --- /dev/null +++ b/examples/core_input_mouse_wheel.c @@ -0,0 +1,71 @@ +/******************************************************************************************* +* +* raylib [core] example - Keyboard input +* +* Example originally created with raylib 1.0, last time updated with raylib 1.0 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +void raylib_js_set_entry(void (*entry)(void)); + +const int screenWidth = 800; +const int screenHeight = 450; +int boxPositionY = screenHeight/2 - 40; +int scrollSpeed = 4; // Scrolling speed in pixels +Vector2 ballPosition = { 0 }; + +void GameFrame() +{ + // Update + //---------------------------------------------------------------------------------- + boxPositionY -= (GetMouseWheelMove()*scrollSpeed); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON); + + DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY); + DrawText(TextFormat("Box position Y: %03i", 111, 222, 333, 444, 555), 10, 40, 20, LIGHTGRAY); + + EndDrawing(); +} + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse wheel"); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- +#ifdef PLATFORM_WEB + raylib_js_set_entry(GameFrame); +#else + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + GameFrame(); + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- +#endif + return 0; +} \ No newline at end of file diff --git a/index.html b/index.html index d8ff57f..678026e 100644 --- a/index.html +++ b/index.html @@ -45,7 +45,7 @@