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dual_kawase Blur does not work with --backend glx #43
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These screenshots look terrible, there is clearly something wrong. Could you please test the experimental backends with a minimal config (no blur) to help isolate the issue? $ picom --config /dev/null --experimental-backends --backend xrender
$ picom --config /dev/null --experimental-backends --backend glx |
Sure thing. It's early here, when I'm fully awake and stuff I'll be happy to test out that stuff for you. |
Also,changing the blur strength at while compositor is running, though the .conf file, causes the blur to stop, and there is full transparency until I restart the compositor |
Can you re-check with a clean build from https://github.com/tryone144/picom/tree/feature/dual_kawase? Sadly I can't reproduce this with with my nvidia-based setup. |
Sure thing
…On Sun, Jul 12, 2020 at 4:37 PM Bernd Busse ***@***.***> wrote:
Can you re-check with a clean build from
https://github.com/tryone144/picom/tree/feature/dual_kawase?
This is the PR-branch rebased against the current picom head.
Sadly I can't reproduce this with with my nvidia-based setup.
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Platform: ArcoLinuxB 20.4.10
GPU, drivers, and screen setup: Sapphire Pulse Radeon RX 5600 XT, rounded corners fork of i3wm, dual monitors set up with xrandr.
Compton version: vgit-c67d7
Compton configuration: https://pastebin.com/MWthVngz
Steps of reproduction
In i3, try using
dual_kawase
blur withglx
backend.Expected behavior
According to the README.md here at this fork,
dual_kawase
blur "only works with--experimental-backends
and--backend glx
". However, with glx set either at runtime through--backend
or in thepicom.conf
config file, there is zero blur. Transparency still works, so picom itself does in fact launch, but there's no blur whatsoever.Current Behavior & Other details
With
--experimental-backends
,dual_kawase
DOES in fact "work," but there are so many glitches and artifacts and just plain ugliness, that it's unusable. Here are a couple examples, one is of a terminal, and another is of this very window I'm currently typing in:Pretty much every window that doesn't have focus looks like this, and I've tried killing and restarting it multiple times. So I wanted to try glx as the backend to see if that helped. The glitches go away, but there's zero blur.
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